DPU

Aarhus Universitets segl

Publikationer fra medlemmer af forskningsprogrammet

Forskningsprogrammet Fremtidsteknologi, kultur og læreprocessers publikationer

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Wallace, J. (2016). Different Perspectives of Use: Operators and Maintenance Workers in the Meat Industry. I Proceedings of the 8th Cambridge Workshop on Universal Access and Assistive Technology (s. 65- 74). CWUAAT.
Burke, M., Kuzmicova, A., Mangen, A. & Schilhab, T. (2016). Empathy at the confluence of neuroscience and literary empirical studies. Scientific Study of Literature, 6(1), 6-41. https://doi.org/10.1075/ssol.6.1.03bur
Nørgård, R. T. (2016). Expressive and affective gameplay with technologies. I B. Perron & F. Schröter (red.), Video games and the mind: essays on cognition, effect and emotion (s. 87-105). McFarland.
Nørby, S. (2016). Functional forgetting. Poster-session præsenteret på Second International Meeting of the Psychonomic Society, Granada, Spanien.
Bøttcher, L. (2016). Hjælpemidler til kommunikation. Spastikeren, (2), 22-23.
Dannesboe, K. I., Sparrman, A., Lind, J. & Westerling, A. (2016). Introduction: doing good parenthood. I A. Sparrman, A. Westerling, J. Lind & K. I. Dannesboe (red.), Doing good parenthood: ideals and practices of parental involvement (s. 1-15). Palgrave Macmillan. https://doi.org/10.1007/978-3-319-46774-0
Pedersen, M. K., Borre, C. C., Lieberoth, A. & Sherson, J. (2016). Knowledge Formation and Inter-Game Transfer With Classical and Quantum Physics. I L. Boyle, L. Boyle, T. M. Connolly & T. M. Connolly (red.), Proceedings of the European Conference on Games-based Learning (s. 1010-1013). Dechema e.V..
Ratner, H. G. & Gad, C. (2016). Managing Danish pupils’ well-being: an emerging numerical expertise and its contestations. Abstract fra 4S/EASST Conference Barcelona, Barcelona, Spanien.
Nørgård, R. T., Mor, Y., Warburton, S. & Ullmo, P.-A. (2016). MOOC Design Workshop: educational innovation with empathy and intent. I K. Verbert, M. Sharples & T. Klobučar (red.), Adaptive and Adaptable Learning - 11th European Conference on Technology Enhanced Learning, EC-TEL 2016, Proceedings: EC-TEL 2016: lecture notes in computer science (s. 453-459). Springer Publishing Company. https://doi.org/10.1007/978-3-319-45153-4_42
Nickelsen, N. C. M. & Elkjær, B. (2016). Organizing for non-learning: the case of COPD telecare in Danish hospitals. Afhandling præsenteret på Organization, Learning, Knowledge and Capabilities, St. Andrews.
Lieberoth, A. & Trier-Knudsen, J. (2016). Psychological effects of fantasy games on their players: a discourse-based look at the evidence. I A. Byers & F. Crocco (red.), The Role-Playing Society: Essays on the Cultural Influence of Role-Playing Games (s. 46-71). McFarland.
Elkjaer, B. & Nickelsen, N. C. M. (2016). Researching critical reflection in management education. I J. Fook, V. Collington, F. Ross, G. Ruch & L. West (red.), Researching critical reflection: multidisciplinary perspectives (s. 145-157). Routledge.
Esbensen, G. L., Hasse, C., Mathiasen, M. K., Breum, M., Pedersen, K. P., Brinks Andersen, E., Harrekilde, S., Arason, N., Rieland, S., Lund Mathisen, L. & Sayedmirza, A. (2016). Robotter i folkeskolen: begrundelser, visioner, faktisk brug og udfordringer i normalklasser . Institut for Uddannelse og Pædagogik (DPU), Aarhus Universitet. https://doi.org/10.7146/aul.166.132
Bruun, M. H. & Hasse, C. (2016). Studying robots in the wild. I S. S. Andersen, J. Seibt, M. Norskov & M. Norskov (red.), What social robots can and should do : Proceedings of Robophilosophy 2016/TRANSOR 2016 (s. 373-377). IOS Press. https://doi.org/10.3233/978-1-61499-708-5-373
Bøttcher, L., Stadskleiv, K., Berntsen, T., Christensen, K., Ödman, P., Korsfelt, Å. & Kihlgren, M. (2016). Systematic cognitive monitoring of children with cerebral palsy: the development of an assessment and follow-up protocol. Scandinavian Journal of Disability Research, 18(4), 304-315. https://doi.org/10.1080/15017419.2015.1091035
Simonsen Abildgaard, J. & Nickelsen, N. C. M. (2016). Tallene og virkeligheden: praktiske tal og tal i praksis blandt post-omdelere. I M. Friis Andersen & L. Tanggaard (red.), Tæller vi det der tæller? : målstyring og standardisering i arbejdslivet (s. 157-175). Klim.
Wang, A. I. & Lieberoth, A. (2016). The effect of points and audio on concentration, engagement, enjoyment, learning, motivation, and classroom dynamics using Kahoot! I T. Connolly & L. Boyle (red.), Proceedings of the 10th European Conference on Games Based Learning, ECGBL 2016 (s. 738-746). Academic Conferences and Publishing International Limited.