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Lieberoth, A. (2021). Use of gaming to influence noncommunicable disease risks (Public Webinar on Video Games and Noncommunicable Diseases: Future Opportunities and Challenges). Abstract from Video games and noncommunicable diseases - WHO expert meeting 2021, Moscow, Russian Federation.
Høyen, M. & Wright, H. R. (2021). Using personal biographies to consider change and difference in academic practices: A dialogue. In K. Lea & R. Horne (Eds.), Praxeologiske perspektiver: professorens habitus og kampen for sykepleievitenskap som autonomt fag (pp. 153-178). Forlaget Hexis.
Broström, S., Hansen, O. H. & Jensen, A. S. (2021). Værdier og værdiopdragelse i dansk dagtilbudspædagogik. In M. Carlsson & M. Stovgaard (Eds.), Almendidaktik: udfordringer og åbninger (pp. 141-151). U Press.
Kousholt, D. & Mathiassen, C. (2021). Værkstedspapirer fra studerende på DPU. Pædagogisk Psykologisk Tidsskrift, 58(4), 136.
Henriette Buus & Wiil, P. H. (2021). Valmuedialektikken: Når forskning og formidling føjes sammen. Danske Museer, Årgang 34(Efterår 2021), 44-47.
Knudsen, T. B. & Bülow, M. W. (2021). Velkommen til international politik. In M. W. Bülow & T. B. Knudsen (Eds.), International Politik NU - magtbalance, værdier og samarbejde (3 ed., pp. 11-34). Systime.
Wieser, C. (2021). Video diaries as a narrative resource in ethnographic research. Paper presented at Communication, Culture and Diversity International Seminar, Jönköping, Sweden.
Petersen, K. B. (2021). Visitationen til Fulton Projektet. In K. B. Petersen & F. Ørsted Andersen (Eds.), Fulton-Projektet: Forskningsrapport (pp. 39-44). DPU, Aarhus Universitet.
Bjerre, J. (2021). Vi skal ikke være så bange for akademiske skolelærere. Berlingske Tidende, Sektion 1, 28-28.
Carl Karg Egerod, B. & Larsen, P. (2021). Vi skylder vores demokrati at tøjle regeringens magt. Berlingske Tidende, Sektion 1, 24-25.
Stilling Olesen, J. (2021). What can we learn from a peer review? Outlines, 22(special issue), 195. Article 7.
Falk, J., Kannabiran, G. & Hansen, N. B. (2021). What do hackathons do? Understanding participation in hackathons through program theory analysis. In Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems (pp. 1-6). Article 147 Association for Computing Machinery. https://doi.org/10.1145/3411764.3445198
Hyldgaard, K. (2021). What is called thinking? – According to Heidegger and psychoanalysis. Lamella – Tidsskrift for teoretisk psykoanalyse, 5(6), 144-159.
Holflod, K. (2021). What is Playful Learning? Examining Playful Voices across Boundaries in Higher Education Pedagogy. Paper presented at Society for Research into Higher Education (SRHE) 2021: (Re)connecting, (Re)building: Higher Education in Transformative Times.
Smedegaard Ernst Bengtsen, S. (2021). What is the meaning of societal impact? A discussion of the future sustainability of the PhD . 1-4. Paper presented at (Re)connecting, (Re)building: Higher Education in Transformative Times.
Jankvist, U. T., Aguilar, M. S., Misfeldt, M. & Koichu, B. (2021). What to replicate? Implementation and Replication Studies in Mathematics Education, 1(2), 141-153. https://doi.org/10.1163/26670127-01010015
Lieberoth, A. (2021). WHO expert meeting contribution: Using gamification for behavior change - a critical overview of limits and opportunities. Abstract from Video games and noncommunicable diseases - WHO expert meeting 2021, Moscow, Russian Federation.
Huggler, J., (Trans.) (2021). W. v. Humboldt "Teorien om menneskets dannelse. Et fragment". In L. Cone (Ed.), Pædagogikkens fundamenter: 25 tekster om opdragelse og undervisning (pp. 64-70). Hans Reitzels Forlag.
Høyen, M., Mattsson, R. M. & Persson, M. T. (2020). 12 snørklede stier: om unges veje mod arbejdslivet. (2 ed.) Bogskabet.