Publications - Publikationer https://dpu.au.dk/forskning/forskningsprogrammer/fremtidsteknologi-kultur-og-laereprocesser/publikationer?tx_pure_pure5%5Bcontroller%5D=Publications&cHash=ea5f2e22fcfbcfaa9e1a461e5b71120d en-us PURE Extension typo3support@science.au.dk (Web Department) 30 <![CDATA[Computer Science Education in Secondary School]]> https://dpu.au.dk/forskning/forskningsprogrammer/fremtidsteknologi-kultur-og-laereprocesser/publikationer?tx_pure_pure5%5Baction%5D=single&tx_pure_pure5%5Bcontroller%5D=Publications&tx_pure_pure5%5Bid%5D=8ecc0e31-33fc-4f64-9864-ea805b4f7c75&tx_pure_pure5%5BshowType%5D=pub&cHash=108c0f1943796a07dba942b4bf3d327a Caeli, E. N., Pedersen, C. S., Zambach, S., Misfeldt, M., Bundsgaard, J. Forskning Tue, 17 Jun 2025 01:14:20 +0200 8ecc0e31-33fc-4f64-9864-ea805b4f7c75 <![CDATA[Homo concretus]]> https://dpu.au.dk/forskning/forskningsprogrammer/fremtidsteknologi-kultur-og-laereprocesser/publikationer?tx_pure_pure5%5Baction%5D=single&tx_pure_pure5%5Bcontroller%5D=Publications&tx_pure_pure5%5Bid%5D=b79c83a2-bc83-4b8c-aaec-f3ea41b2ce3f&tx_pure_pure5%5BshowType%5D=pub&cHash=4118914b9818348043384f866c06df44 Schilhab, T. Forskning Fri, 01 Jan 2016 01:14:20 +0100 b79c83a2-bc83-4b8c-aaec-f3ea41b2ce3f <![CDATA[Computational Thinking in Compulsory Education: Why, What, and How?]]> https://dpu.au.dk/forskning/forskningsprogrammer/fremtidsteknologi-kultur-og-laereprocesser/publikationer?tx_pure_pure5%5Baction%5D=single&tx_pure_pure5%5Bcontroller%5D=Publications&tx_pure_pure5%5Bid%5D=1f1a6dfc-5bb0-419a-a45f-ecb9e766a5f3&tx_pure_pure5%5BshowType%5D=pub&cHash=2bd3424daa46f2c218a3401ef269fa16 Caeli, E. N. Forskning Tue, 01 Mar 2022 01:14:20 +0100 1f1a6dfc-5bb0-419a-a45f-ecb9e766a5f3 <![CDATA[Designing enduring experiences]]> https://dpu.au.dk/forskning/forskningsprogrammer/fremtidsteknologi-kultur-og-laereprocesser/publikationer?tx_pure_pure5%5Baction%5D=single&tx_pure_pure5%5Bcontroller%5D=Publications&tx_pure_pure5%5Bid%5D=d29a7fe3-2406-4d77-91de-045c11db0860&tx_pure_pure5%5BshowType%5D=pub&cHash=efb3d1607ec7ce16a761d1f5664536b6 Lieberoth, A. Forskning Wed, 01 Jan 2014 01:14:20 +0100 d29a7fe3-2406-4d77-91de-045c11db0860 <![CDATA[”Tardjomâni”: Youth and child language brokering across generational and relational realms in negotiating collaboration, care and communication]]> https://dpu.au.dk/forskning/forskningsprogrammer/fremtidsteknologi-kultur-og-laereprocesser/publikationer?tx_pure_pure5%5Baction%5D=single&tx_pure_pure5%5Bcontroller%5D=Publications&tx_pure_pure5%5Bid%5D=92a68eec-c8cd-4863-a2ce-aa8394e25307&tx_pure_pure5%5BshowType%5D=pub&cHash=59908d02260faa0d098d5697c8fda2a1 Ghandchi, N. Forskning Mon, 01 May 2023 01:14:20 +0200 92a68eec-c8cd-4863-a2ce-aa8394e25307 <![CDATA[Gameplay Corporeality]]> https://dpu.au.dk/forskning/forskningsprogrammer/fremtidsteknologi-kultur-og-laereprocesser/publikationer?tx_pure_pure5%5Baction%5D=single&tx_pure_pure5%5Bcontroller%5D=Publications&tx_pure_pure5%5Bid%5D=dd65b506-6f7e-4e45-86c5-cf99ccffae26&tx_pure_pure5%5BshowType%5D=pub&cHash=7764b72ef87a1ac79077ff3b08d26f82 Nørgård, R. T. Sigtet med afhandlingen er at beskrive hvad begrebet ’spil-kropslighed’ dækker over og medfører inden for computerspilsteori; det vil sige en undersøgelse af hvordan spil-kropslighed strukturerer vores spilaktiviteter, spiloplevelser og spilerfaringer indenfor spilverdner samt hvorledes kropsbevægelse i computerspil udgør en særegen, signifikant, kvalitativ og betydningsgivende dimension i sin egen ret. Mere specifikt undersøger afhandlingen hvordan spillerens kropsbevægelse skaber hans eller hendes spilaktivitet samt hvordan spilverdners bevægelsesmæssige kompositioner og koreografier former og strukturerer spillerens aktivitet, oplevelse og erfaring.

Afhandlingen falder i overordnede dele: 1) en kortlægning og kritisk undersøgelse a feltet inden for computerspilsforskning for således at blive i stand til at kortlægge potentielle uopdagede områder inden for forskningsfeltet; 2) udviklingen af et metodisk rammeværk der muliggør udforskningen og udviklingen af et sådant uopdaget område – kropsbevægelse i computerspil; og 3) udviklingen af et begrebsmæssigt rammeværk for den kropslige og bevægelsesmæssige dimension i spilaktiviteter, spiloplevelser og spilerfaringer funderet i empiriske observationer og analyser af faktiske kropslige spilaktiviteter.

Som en fundamental dimension inden for spil, spillere og spilaktivitet og som en oplevelsesmæssig og ekspressiv dimension i det hele taget er kropsbevægelse en dynamisk ’livgiver’ til subjektet, objektet og den aktivitet der udspiller sig imellem dem. Samtidig udgør kropsbevægelse i det hele taget og kropsbevægelse i spilaktiviteter i særdeleshed en særegen dimension i subjektets forhold til objekter (såsom computerspil) idet den er en igangsætter af bevægelsesmæssige aktiviteter (såsom at spille computerspil) med dem.
Hvad angår forskning i spil, spillere og spilaktiviteter, spiloplevelser og spilerfaringer er afhandlingens kropslige og bevægelsesmæssige perspektiv ment som et bidrag til den måde vi omtaler og tænker over spil, spillere, spilaktiviteter – og således også over aktiviteter, oplevelser og erfaringer i spilverdner. Afhandlingens foreslåede begreb om ’spil-kropslighed’ understreger livfuldheden og det konkrete kropslige nærvær og engagement samt den kropslige opslughthed der kendetegner spilaktiviteter såvel som den centrale rolle ’den bevægede’ og ’den bevægende’ computerspiller spiller i spilverdner.
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Forskning Sun, 01 Sep 2013 01:14:20 +0200 dd65b506-6f7e-4e45-86c5-cf99ccffae26
<![CDATA[Flexible Firm]]> https://dpu.au.dk/forskning/forskningsprogrammer/fremtidsteknologi-kultur-og-laereprocesser/publikationer?tx_pure_pure5%5Baction%5D=single&tx_pure_pure5%5Bcontroller%5D=Publications&tx_pure_pure5%5Bid%5D=3d691410-ab9e-11da-bee9-02004c4f4f50&tx_pure_pure5%5BshowType%5D=pub&cHash=680c595784e551bce52a14a01bb5bb40 Krause-Jensen, J. Forskning Sat, 01 Jan 2005 01:14:20 +0100 3d691410-ab9e-11da-bee9-02004c4f4f50 <![CDATA[Stuck with bad memories?]]> https://dpu.au.dk/forskning/forskningsprogrammer/fremtidsteknologi-kultur-og-laereprocesser/publikationer?tx_pure_pure5%5Baction%5D=single&tx_pure_pure5%5Bcontroller%5D=Publications&tx_pure_pure5%5Bid%5D=b86bb520-f9ef-11de-9613-000ea68e967b&tx_pure_pure5%5BshowType%5D=pub&cHash=01fe9348da630433d4a61ab545e36f9e Nørby, S. Forskning Thu, 01 Jan 2009 01:14:20 +0100 b86bb520-f9ef-11de-9613-000ea68e967b <![CDATA[Social Life and Moral Economies in Danish Cooperative Housing: Community, Property and Value]]> https://dpu.au.dk/forskning/forskningsprogrammer/fremtidsteknologi-kultur-og-laereprocesser/publikationer?tx_pure_pure5%5Baction%5D=single&tx_pure_pure5%5Bcontroller%5D=Publications&tx_pure_pure5%5Bid%5D=ef38d228-a8cc-4474-931b-3877b60dbad6&tx_pure_pure5%5BshowType%5D=pub&cHash=ab49b69b190e8c7107be0bb6cf6940aa Bruun, M. H. Forskning Sun, 01 Jan 2012 01:14:20 +0100 ef38d228-a8cc-4474-931b-3877b60dbad6 <![CDATA[Passende engagement og (u)bekvemme skoleliv]]> https://dpu.au.dk/forskning/forskningsprogrammer/fremtidsteknologi-kultur-og-laereprocesser/publikationer?tx_pure_pure5%5Baction%5D=single&tx_pure_pure5%5Bcontroller%5D=Publications&tx_pure_pure5%5Bid%5D=1a53d2b6-b2af-4858-8afb-6ce0c123eabc&tx_pure_pure5%5BshowType%5D=pub&cHash=0f0e4ac34790ed1a0033fbeebbe0dc23 Dannesboe, K. I. Forskning Sun, 01 Jan 2012 01:14:20 +0100 1a53d2b6-b2af-4858-8afb-6ce0c123eabc <![CDATA[Kraftfeltet]]> https://dpu.au.dk/forskning/forskningsprogrammer/fremtidsteknologi-kultur-og-laereprocesser/publikationer?tx_pure_pure5%5Baction%5D=single&tx_pure_pure5%5Bcontroller%5D=Publications&tx_pure_pure5%5Bid%5D=7f953980-2e11-11dc-aa58-000ea68e967b&tx_pure_pure5%5BshowType%5D=pub&cHash=160ed5495d40bf5289ba5a3028fe85d6 Hasse, C. Forskning Sat, 01 Jan 2000 01:14:20 +0100 7f953980-2e11-11dc-aa58-000ea68e967b <![CDATA[Læremidler og professionsudvikling i en ny kunstig virkelighed]]> https://dpu.au.dk/forskning/forskningsprogrammer/fremtidsteknologi-kultur-og-laereprocesser/publikationer?tx_pure_pure5%5Baction%5D=single&tx_pure_pure5%5Bcontroller%5D=Publications&tx_pure_pure5%5Bid%5D=de4ea03c-c6dd-4cc4-9e47-3b4c9809347a&tx_pure_pure5%5BshowType%5D=pub&cHash=e8cab9d99e377c370bc3082a0e98154c Bülow, M. W. Forskning Wed, 25 Sep 2024 01:14:20 +0200 de4ea03c-c6dd-4cc4-9e47-3b4c9809347a <![CDATA[Generativ AI som dialogpartner i læremidler]]> https://dpu.au.dk/forskning/forskningsprogrammer/fremtidsteknologi-kultur-og-laereprocesser/publikationer?tx_pure_pure5%5Baction%5D=single&tx_pure_pure5%5Bcontroller%5D=Publications&tx_pure_pure5%5Bid%5D=6b2f8dd9-0f17-4d10-82f5-f935ec9f2ff8&tx_pure_pure5%5BshowType%5D=pub&cHash=94b40b6fac29a5a136b6b5de7daea884 Bülow, M. W., Bang-Larsen, A. Forskning Thu, 15 May 2025 01:14:20 +0200 6b2f8dd9-0f17-4d10-82f5-f935ec9f2ff8 <![CDATA[Legende videregående uddannelser]]> https://dpu.au.dk/forskning/forskningsprogrammer/fremtidsteknologi-kultur-og-laereprocesser/publikationer?tx_pure_pure5%5Baction%5D=single&tx_pure_pure5%5Bcontroller%5D=Publications&tx_pure_pure5%5Bid%5D=178886be-5272-438a-b767-9b13d35e7246&tx_pure_pure5%5BshowType%5D=pub&cHash=d371f0c00046fd09686d9e4fb8a06ccf Nørgård, R. T.
Legende videregående uddannelser repræsenterer et alternativ til de mere traditionelle, performance- og resultatorienterede tilgange, der præger mange institutioner i dag. Denne tilgang bygger på en erkendelse af, at det legende ikke blot er forbeholdt barndommen, men er en central del af menneskets evne til at stille sig åbent og undrende i verden for derigennem at kunne tænke, handle og være anderledes (Nørgård et al, 2021; Nørgård & Whitton, 2024a). Bevæggrunden bag legende uddannelser er netop ønsket om at sætte ’fejlmodigheden’ og læringen fri fra de præstationsorienterede rammer, der gør uddannelse til læringsmål og konkurrence, og i stedet fremme en kultur præget af de fem legerammer: undring, kreativitet, fællesskab, demokrati og tilhørsforhold (Nørgård, 2021; Nørgård & Toft, 2024).

Værdien ved legende videregående uddannelser ligger i deres evne til at skabe trygge og åbne læringsmiljøer, hvor fejl og eksperimenter ses som nødvendige skridt på vejen mod dybere tænkning og evnen til at lege med ideer og dele åbent. Dette giver både studerende og undervisere mulighed for at udforske alternative perspektiver, styrke samarbejde og udvikle en mere åben tilgang til viden og verden (Nørgård 2021; Nørgård & Whitton 2024b). Gennem legende tilgange, undervisningsformer, læringsaktiviteter og -fællesskaber skabes rum for deltagelse gennem åben og åbnende udforskning af faglige emner.]]>
Forskning Wed, 01 Jan 2025 01:14:20 +0100 178886be-5272-438a-b767-9b13d35e7246
<![CDATA[GenAI og danske tidsskrifter]]> https://dpu.au.dk/forskning/forskningsprogrammer/fremtidsteknologi-kultur-og-laereprocesser/publikationer?tx_pure_pure5%5Baction%5D=single&tx_pure_pure5%5Bcontroller%5D=Publications&tx_pure_pure5%5Bid%5D=ed9dadcc-5dc9-4f05-97cb-c3b30d8ffa57&tx_pure_pure5%5BshowType%5D=pub&cHash=855b79bd62f814b435ca7a7d9622daad Jensen, L. X., Christensen, I. F., Stegeager, N., Stenalt, M. H., Nørgård, R. T., Godsk, M.
Workshoppen vil kombinere korte oplæg/’provokationer’ fra danske tidsskriftsredaktører med diskussioner i små grupper. Desuden præsenterer vi en oversigt over, hvordan andre relevante aktører forholder sig til GenAI. Hensigten er at skabe en åben dialog med forfattere, bedømmere, læsere og redaktører, som i sidste ende skal munde ud i et community bud på hvordan vi bedst kan integrere GenAI til kvalitetsforbedring og innovation. Vi ser workshoppen som først trin i det arbejde, og håber at deltagerne vil dele deres perspektiver og ideer som input til processen. Målet er at udvikle og udgive konkrete anbefalinger til GenAI-politikker, der afspejler universitetspædagogiske tidsskrifters værdier og behov, samtidig med at vi sikrer en etisk og gennemsigtig tilgang til teknologien.

Arrangørgruppen repræsenterer redaktører fra Dansk Universitetspædagogisk Tidsskrift, Journal of Problem Based Learning in Higher Education, og Tidsskriftet Læring og Medier.]]>
Forskning Wed, 01 Jan 2025 01:14:20 +0100 ed9dadcc-5dc9-4f05-97cb-c3b30d8ffa57
<![CDATA[Kursusdidaktik og Generativ AI på tværs af universiteterne]]> https://dpu.au.dk/forskning/forskningsprogrammer/fremtidsteknologi-kultur-og-laereprocesser/publikationer?tx_pure_pure5%5Baction%5D=single&tx_pure_pure5%5Bcontroller%5D=Publications&tx_pure_pure5%5Bid%5D=ca2efaec-5be2-4b01-a974-67378c6cb964&tx_pure_pure5%5BshowType%5D=pub&cHash=4a47d8c0148a9e54e160563088140f39 Hansen, J. J., Nørgård, R. T. Forskning Wed, 01 Jan 2025 01:14:20 +0100 ca2efaec-5be2-4b01-a974-67378c6cb964 <![CDATA[The politics of data visualizations. Introduction to special issue]]> https://dpu.au.dk/forskning/forskningsprogrammer/fremtidsteknologi-kultur-og-laereprocesser/publikationer?tx_pure_pure5%5Baction%5D=single&tx_pure_pure5%5Bcontroller%5D=Publications&tx_pure_pure5%5Bid%5D=1f2af773-28e7-4d2e-90ec-5b23f5223981&tx_pure_pure5%5BshowType%5D=pub&cHash=b88871cd46c7e504dccfea0b150807fb Ratner, H. F. This special issue investigates the politics of data visualizations in education, examining how visual tools such as dashboards, benchmarks, and progression curves shape educational practices, perceptions, and governance. Far from offering neutral representations of data, visualizations are performative technologies that construct what counts as educational quality and learning. Bringing together contributions from diverse European contexts, the issue explores how data visualizations are produced, negotiated, and consumed across a range of educational settings. It emphasizes the values and power relations embedded in these visual tools, and how they influence decision-making, frame educational realities, and mediate the digitalization and datafication of education. By situating these contributions within broader debates in critical education studies and science and technology studies, the issue foregrounds how data visualizations enact specific understandings of education and how their makers and users relate to them. Together, the articles offer a critical lens on the social, political, and epistemic work that data visualizations perform in contemporary education.

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Forskning Wed, 01 Jan 2025 01:14:20 +0100 1f2af773-28e7-4d2e-90ec-5b23f5223981
<![CDATA[Gamified goal-setting:]]> https://dpu.au.dk/forskning/forskningsprogrammer/fremtidsteknologi-kultur-og-laereprocesser/publikationer?tx_pure_pure5%5Baction%5D=single&tx_pure_pure5%5Bcontroller%5D=Publications&tx_pure_pure5%5Bid%5D=8447b9cf-191e-4509-b92a-5180fbe1fa23&tx_pure_pure5%5BshowType%5D=pub&cHash=36b8fb28ecca945818007175c4ff2adf Kratochvil, T., Lebedíková, M. Š., Vaculik, M., Prochazka, J., Lieberoth, A. Forskning Tue, 01 Jul 2025 01:14:20 +0200 8447b9cf-191e-4509-b92a-5180fbe1fa23 <![CDATA[Psychology and role-playing games]]> https://dpu.au.dk/forskning/forskningsprogrammer/fremtidsteknologi-kultur-og-laereprocesser/publikationer?tx_pure_pure5%5Baction%5D=single&tx_pure_pure5%5Bcontroller%5D=Publications&tx_pure_pure5%5Bid%5D=e8dce46d-9c42-409c-8c3f-6faa2be6e4c8&tx_pure_pure5%5BshowType%5D=pub&cHash=daeb56896f39f542b00259265b381f9b Bowman, S. L., Lieberoth, A. This chapter explores role-playing from different existing scientific frameworks, including developmental, cognitive, behavioral, motivational, counseling, and social psychology. The authors also discuss how role-playing games relate to issues of identity, personality, creativity, and attitudes. Additionally, the chapter explores the psychological interpretations of role-playing through various perspectives, including phenomenology, hobbyist theories, role-play studies, psychoanalysis, and depth psychology. Psychologists have examined why games appear to be highly motivating. Indeed, looking for motivational effects has been one of the more fruitful empirical approaches to the psychological study of games, including digital and analog role-playing games in educational settings. The chapter also explores role-playing in counseling practice, more recent therapeutic uses of role-playing games, and transformative play in leisure communities. While the empirical study of the psychological impacts of role-playing games is still developing, the chapter presents some of the research findings represented in the literature thus far. Finally, the chapter concludes with a discussion of psychological safety and calibration practices, including workshops, safety mechanics, de-roling, and debriefing.

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Forskning Mon, 01 Jan 2024 01:14:20 +0100 e8dce46d-9c42-409c-8c3f-6faa2be6e4c8
<![CDATA[Digital media as COVID-19 lifeline or stressor? An exploratory study on the perception of media usage under isolation]]> https://dpu.au.dk/forskning/forskningsprogrammer/fremtidsteknologi-kultur-og-laereprocesser/publikationer?tx_pure_pure5%5Baction%5D=single&tx_pure_pure5%5Bcontroller%5D=Publications&tx_pure_pure5%5Bid%5D=4c704552-a81b-4567-8c5a-a5024df4731e&tx_pure_pure5%5BshowType%5D=pub&cHash=1639ee4b6bc738f17a8691ae5e2a20fe Díaz, C., Alba-Marrugo, M., Tungjitcharoen, W., García, N. B., Lieberoth, A. To answer the question if Information and Communication Technologies (ICTs) were benefiting or hindering the mental health of people undergoing isolation during the early pandemics of SARS-CoV-2 (COVID-19), we inquired how people perceived the usage of five ICTs and their relationship with them. We addressed three hypotheses: there is a relationship between the increase in the use of specific ICTs during the isolation period due to COVID-19 and perception of positive psychological effects (H1), feelings of psychological discomfort (H2), and anxiety levels (H3). We found that using ICTs helped people feel less isolated and combat boredom. However, ICTs can cause psychological discomfort when people perceive they spend too much time using them or feel they cannot control their use. We also found that anxiety is related to how people perceive their relationship, with a positive media relationship linked to less anxiety and vice versa.

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Forskning Mon, 01 Jan 2024 01:14:20 +0100 4c704552-a81b-4567-8c5a-a5024df4731e
<![CDATA[Can playing Dungeons and Dragons be good for you? A registered exploratory pilot programme using offline tabletop role-playing games to mitigate social anxiety and reduce problematic involvement in multiplayer online video games]]> https://dpu.au.dk/forskning/forskningsprogrammer/fremtidsteknologi-kultur-og-laereprocesser/publikationer?tx_pure_pure5%5Baction%5D=single&tx_pure_pure5%5Bcontroller%5D=Publications&tx_pure_pure5%5Bid%5D=4ea2ba70-e744-45f2-b27f-2536268877e9&tx_pure_pure5%5BshowType%5D=pub&cHash=d4777f3681ab4206e63011b4d5aa622d Billieux, J., Fournier, L., Rochat, L., et al. Gamers with poor self-concept, high social anxiety and high loneliness are more at risk of problematic involvement in video games, such as massively multiplayer online role-playing games. There is a research gap concerning treatment approaches to cater to socially anxious gamers with problematic patterns of gaming involvement. This registered exploratory pilot programme tests the feasibility and initial effect of a structured protocol in which socially anxious online gamers are exposed to real-life social interactions while playing an offline tabletop role-playing game (TTRPG). Our structured protocol lasted 10 weeks and involved 10 sessions organized into three modules in which participants played a TTRPG inspired by the game 'Dungeons and Dragons'. Each module deployed a role-playing scenario designed to challenge the players in game terms and involve them in a story based on maturing relationships with other characters and solving challenges by social means and investigation. Our study used a quasi-experimental multiple single-case design with a three-week baseline across groups (four groups of five gamers with sub-clinical problematic video game use and social anxiety) and a three-month follow-up. Primary outcomes were time spent gaming, gaming disorder symptoms and social anxiety symptoms. Secondary outcomes were assertiveness/social skills, self-concepts and perceived loneliness. In terms of feasibility, we observed that most participants completed the programme (two of the 20 participants dropped out) and were involved in terms of participation and weekly psychometric assessments. Moreover, participants were largely able to attain the progressively more difficult objectives implemented in the TTRPG programme. Multiple single-case analyses showed that most participants benefited from the intervention through a reduction in social anxiety symptoms and problematic gaming symptoms, although to varying degrees. Some participants also reduced their gaming time or presented with reduced perceived loneliness. Assertiveness and self-concepts were not improved. This pilot study shows that a TTRPG intervention approach is feasible and may be used to reduce social anxiety and gaming disorder symptoms. The present programme must now be tested with clinical participants.

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Forskning Wed, 09 Apr 2025 01:14:20 +0200 4ea2ba70-e744-45f2-b27f-2536268877e9
<![CDATA[Cultural Game Jams with Youth:]]> https://dpu.au.dk/forskning/forskningsprogrammer/fremtidsteknologi-kultur-og-laereprocesser/publikationer?tx_pure_pure5%5Baction%5D=single&tx_pure_pure5%5Bcontroller%5D=Publications&tx_pure_pure5%5Bid%5D=8da139cd-0386-4436-b803-1906e32de4ef&tx_pure_pure5%5BshowType%5D=pub&cHash=5be701f169dbc2c2b5a23ff583489b4e Eriksson, E., Costa, C. e., Goncalves, M., et al. Forskning Sat, 26 Apr 2025 01:14:20 +0200 8da139cd-0386-4436-b803-1906e32de4ef <![CDATA[ChatGPT med Relationel Sokratisk Uvidenhed]]> https://dpu.au.dk/forskning/forskningsprogrammer/fremtidsteknologi-kultur-og-laereprocesser/publikationer?tx_pure_pure5%5Baction%5D=single&tx_pure_pure5%5Bcontroller%5D=Publications&tx_pure_pure5%5Bid%5D=64ce7645-e4ae-482a-9b88-f589658a000a&tx_pure_pure5%5BshowType%5D=pub&cHash=a09454090294af8814cfa1d365faa344 Hasse, C., Bruun, M. H., Knaap, K. Ø. opdagede vi, at nogle studerende udfordrede de instrumentelle definitioner, der kom fra ChatGPT og trak på deres egne bredere forståelser opbygget gennem deres forudgående uddannelser. Andre studerende havde ikke opbygget tilsvarende ressourcer at trække på. Dette understreger den afgørende rolle, som forudgående læring og den faglige tolkningsramme spiller for at kunne selektere og spørge fagligt relevant ind til den overvældende mængde tilgængelige informationer, AI-chatbots som ChatGPT kan levere. Det kan hjælpe studerende med at afgrænse deres promptning, når de erkender, at deres uvidenhed om et nyt emne ikke er absolut, men relationel i forhold til en bestemt faglighed. Denne erkendelse er vigtig for undervisere og studerende, før vi tillader, at AI-chatbots guider os med de kategorier, der ligger i de store sprogmodellers svar.]]> Forskning Thu, 01 May 2025 01:14:20 +0200 64ce7645-e4ae-482a-9b88-f589658a000a <![CDATA[Skrivning, læsning, tekst og refleksiv tænkning med generativ AI på humanistiske videregående uddannelser]]> https://dpu.au.dk/forskning/forskningsprogrammer/fremtidsteknologi-kultur-og-laereprocesser/publikationer?tx_pure_pure5%5Baction%5D=single&tx_pure_pure5%5Bcontroller%5D=Publications&tx_pure_pure5%5Bid%5D=fec3d077-61e6-43de-ad22-0a468fca1ab3&tx_pure_pure5%5BshowType%5D=pub&cHash=b5730fc565a59c01e0ad9e39265edb4a Bruun, M. H., Krause-Jensen, J., Hasse, C. Forskning Sat, 01 Mar 2025 01:14:20 +0100 fec3d077-61e6-43de-ad22-0a468fca1ab3 <![CDATA[Parents’ Strategies for Taking Care of Their Child with Disability]]> https://dpu.au.dk/forskning/forskningsprogrammer/fremtidsteknologi-kultur-og-laereprocesser/publikationer?tx_pure_pure5%5Baction%5D=single&tx_pure_pure5%5Bcontroller%5D=Publications&tx_pure_pure5%5Bid%5D=85ddbadc-28e7-4c39-9b4f-ed7b62019a7f&tx_pure_pure5%5BshowType%5D=pub&cHash=e56d06251cab5e22e24d563aaae9326e Bøttcher, L., Dammeyer, J. Being the parent of a child with disability can be difficult. Research with a biomedical approach focuses on intrafamilial or intrapsychic challenges, while the social model and critical disability studies point to social barriers in an ableist society. As a third option, cultural-historical theory understand disability as relational and changeable in the intersection between persons and specific socio-cultural conditions. The aim of this study was to investigate how parents of children with cerebral palsy (CP) addressed problems at this intersection by developing care-taking strategies in relation to the Danish welfare system. Focus group interviews with 32 parents were completed. Findings showed that parents developed complex and elaborate strategies for how to struggle for welfare services for their child. The consequences of having a child with CP hinge on parents’ ability to learn to manage the mismatch between the needs of their child and social conditions shaped by the welfare system.

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Forskning Wed, 01 Jan 2025 01:14:20 +0100 85ddbadc-28e7-4c39-9b4f-ed7b62019a7f
<![CDATA[Computational implementations of Responsible AI]]> https://dpu.au.dk/forskning/forskningsprogrammer/fremtidsteknologi-kultur-og-laereprocesser/publikationer?tx_pure_pure5%5Baction%5D=single&tx_pure_pure5%5Bcontroller%5D=Publications&tx_pure_pure5%5Bid%5D=436a3d3a-eef0-4cec-94c0-9aa638d8daf7&tx_pure_pure5%5BshowType%5D=pub&cHash=d6a5aa475a3303838b4eb924b748b300 Ratner, H. F., Moeslund, T. Forskning Thu, 13 Mar 2025 01:14:20 +0100 436a3d3a-eef0-4cec-94c0-9aa638d8daf7 <![CDATA[Kunstig intelligens i den offentlige forvaltning]]> https://dpu.au.dk/forskning/forskningsprogrammer/fremtidsteknologi-kultur-og-laereprocesser/publikationer?tx_pure_pure5%5Baction%5D=single&tx_pure_pure5%5Bcontroller%5D=Publications&tx_pure_pure5%5Bid%5D=1aee680c-435a-4156-a639-25a6c8ad83e0&tx_pure_pure5%5BshowType%5D=pub&cHash=38cfcf67c6a2e49481a1021dc53cc6df Laage-Thomsen, J., Ratner, H. F. Forskning Mon, 01 Jan 2024 01:14:20 +0100 1aee680c-435a-4156-a639-25a6c8ad83e0 <![CDATA[Hvorfor gider piger ikke it?]]> https://dpu.au.dk/forskning/forskningsprogrammer/fremtidsteknologi-kultur-og-laereprocesser/publikationer?tx_pure_pure5%5Baction%5D=single&tx_pure_pure5%5Bcontroller%5D=Publications&tx_pure_pure5%5Bid%5D=95d0ec8b-fd80-43ea-9587-09ae4177968e&tx_pure_pure5%5BshowType%5D=pub&cHash=1cadeae78cca0f873c8f29f71e92558b Caeli, E. N., Bundsgaard, J. Formidling Thu, 20 Feb 2025 01:14:20 +0100 95d0ec8b-fd80-43ea-9587-09ae4177968e <![CDATA[Assemblage of Autonomy and Assemblage of Dependency]]> https://dpu.au.dk/forskning/forskningsprogrammer/fremtidsteknologi-kultur-og-laereprocesser/publikationer?tx_pure_pure5%5Baction%5D=single&tx_pure_pure5%5Bcontroller%5D=Publications&tx_pure_pure5%5Bid%5D=b4a8fc4e-388e-4cd0-b4fd-10f27fbd708d&tx_pure_pure5%5BshowType%5D=pub&cHash=712f5b611e5991da4cabf69f695fd330 Nickelsen, N. C. M. Forskning Tue, 04 Feb 2025 01:14:20 +0100 b4a8fc4e-388e-4cd0-b4fd-10f27fbd708d <![CDATA[Situated data encounters]]> https://dpu.au.dk/forskning/forskningsprogrammer/fremtidsteknologi-kultur-og-laereprocesser/publikationer?tx_pure_pure5%5Baction%5D=single&tx_pure_pure5%5Bcontroller%5D=Publications&tx_pure_pure5%5Bid%5D=1c9177d5-cb13-4907-aca6-d6169ac4dafc&tx_pure_pure5%5BshowType%5D=pub&cHash=bc2e51babbc4a348f9b96d20bb4f7df6 Rokoguniwai, M. B., Madsen, M. Forskning Sun, 04 May 2025 01:14:20 +0200 1c9177d5-cb13-4907-aca6-d6169ac4dafc <![CDATA[Begreber til at vurdere testredskabers kvalitet]]> https://dpu.au.dk/forskning/forskningsprogrammer/fremtidsteknologi-kultur-og-laereprocesser/publikationer?tx_pure_pure5%5Baction%5D=single&tx_pure_pure5%5Bcontroller%5D=Publications&tx_pure_pure5%5Bid%5D=caaf2d30-05a5-475a-989f-b840f8d3aef9&tx_pure_pure5%5BshowType%5D=pub&cHash=835e223f3caae6e6b4559a6e519b8f62 Bøttcher, L., Dammeyer, J. H. Forskning Mon, 01 Jan 2024 01:14:20 +0100 caaf2d30-05a5-475a-989f-b840f8d3aef9 <![CDATA[Analyse og tolkning af resultater fra test og vurderingsredskaber]]> https://dpu.au.dk/forskning/forskningsprogrammer/fremtidsteknologi-kultur-og-laereprocesser/publikationer?tx_pure_pure5%5Baction%5D=single&tx_pure_pure5%5Bcontroller%5D=Publications&tx_pure_pure5%5Bid%5D=b3c2aa33-c80d-4423-b531-7f89c6633a94&tx_pure_pure5%5BshowType%5D=pub&cHash=1fabb3f8b15b2b39465cee9132fd70c8 Bøttcher, L., Dammeyer, J. H. Forskning Mon, 01 Jan 2024 01:14:20 +0100 b3c2aa33-c80d-4423-b531-7f89c6633a94 <![CDATA[Standardiserede test, semistrukturerede metoder og deres relevans for pædagogisk psykologisk udredningspraksis]]> https://dpu.au.dk/forskning/forskningsprogrammer/fremtidsteknologi-kultur-og-laereprocesser/publikationer?tx_pure_pure5%5Baction%5D=single&tx_pure_pure5%5Bcontroller%5D=Publications&tx_pure_pure5%5Bid%5D=b75d4734-4d6a-452f-9de0-c5e62cdf1b3b&tx_pure_pure5%5BshowType%5D=pub&cHash=dc831e909c98dd995bac24136bd1d3d9 Bøttcher, L., Dammeyer, J. H. Forskning Mon, 01 Apr 2024 01:14:20 +0200 b75d4734-4d6a-452f-9de0-c5e62cdf1b3b <![CDATA[Den pædagogisk psykologiske udredning:]]> https://dpu.au.dk/forskning/forskningsprogrammer/fremtidsteknologi-kultur-og-laereprocesser/publikationer?tx_pure_pure5%5Baction%5D=single&tx_pure_pure5%5Bcontroller%5D=Publications&tx_pure_pure5%5Bid%5D=79d98433-268e-4e10-9f6a-90fee743412d&tx_pure_pure5%5BshowType%5D=pub&cHash=892e98a05688b3c1a4852dac6ffc276e Bøttcher, L., Dammeyer, J. H. Forskning Mon, 01 Apr 2024 01:14:20 +0200 79d98433-268e-4e10-9f6a-90fee743412d <![CDATA[Hvad bliver DHO til i kronisk syges hjem]]> https://dpu.au.dk/forskning/forskningsprogrammer/fremtidsteknologi-kultur-og-laereprocesser/publikationer?tx_pure_pure5%5Baction%5D=single&tx_pure_pure5%5Bcontroller%5D=Publications&tx_pure_pure5%5Bid%5D=1144e377-eaeb-4846-88db-860b6aff0154&tx_pure_pure5%5BshowType%5D=pub&cHash=b72c7f8ce25c795e2a098f569b981fb1 Nickelsen, N. C. M. Forskning Thu, 05 Dec 2024 01:14:20 +0100 1144e377-eaeb-4846-88db-860b6aff0154 <![CDATA[Enacting different stories]]> https://dpu.au.dk/forskning/forskningsprogrammer/fremtidsteknologi-kultur-og-laereprocesser/publikationer?tx_pure_pure5%5Baction%5D=single&tx_pure_pure5%5Bcontroller%5D=Publications&tx_pure_pure5%5Bid%5D=604df183-3856-4f0d-83be-f3930e12bef8&tx_pure_pure5%5BshowType%5D=pub&cHash=5b141ea5bc64d6959611a5d22c0983ea Nickelsen, N. C. M., Pols, J. Key words: Modes of ordering, justification, self-tracking, telemonitoring, diabetes type 2, co-morbidity.
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Forskning Mon, 06 Jan 2025 01:14:20 +0100 604df183-3856-4f0d-83be-f3930e12bef8
<![CDATA[Pædagogikkens steder – stedernes pædagogik]]> https://dpu.au.dk/forskning/forskningsprogrammer/fremtidsteknologi-kultur-og-laereprocesser/publikationer?tx_pure_pure5%5Baction%5D=single&tx_pure_pure5%5Bcontroller%5D=Publications&tx_pure_pure5%5Bid%5D=47e35955-ceef-415a-9988-07b4de3995a9&tx_pure_pure5%5BshowType%5D=pub&cHash=da6354695fdd44f9780dfbdcbd177888 Dannesboe, K. I., Pless, M., Brodersen, M. Forskning Mon, 01 Apr 2024 01:14:20 +0200 47e35955-ceef-415a-9988-07b4de3995a9 <![CDATA[Muligheder og barrierer for kunstig intelligens i den offentlige sektor]]> https://dpu.au.dk/forskning/forskningsprogrammer/fremtidsteknologi-kultur-og-laereprocesser/publikationer?tx_pure_pure5%5Baction%5D=single&tx_pure_pure5%5Bcontroller%5D=Publications&tx_pure_pure5%5Bid%5D=a30cca5e-e7c1-4c33-b979-5b846b18051d&tx_pure_pure5%5BshowType%5D=pub&cHash=a6164a0c32f6e29b200eb86c5079e5ae Christensen, S. N., Nielsen, J. A., Noesgaard, M. S., Elmholdt, K. T., Ratner, H. F. Forskning Mon, 01 Jan 2024 01:14:20 +0100 a30cca5e-e7c1-4c33-b979-5b846b18051d <![CDATA[ICT Use, Self-efficacy, and the Future of Eighth-Grade Students]]> https://dpu.au.dk/forskning/forskningsprogrammer/fremtidsteknologi-kultur-og-laereprocesser/publikationer?tx_pure_pure5%5Baction%5D=single&tx_pure_pure5%5Bcontroller%5D=Publications&tx_pure_pure5%5Bid%5D=4a5c351b-4c80-4605-92b0-d097cb6cfbaf&tx_pure_pure5%5BshowType%5D=pub&cHash=fb63427cd18c942af5f8e8808a9e6816 Caeli, E. N., Caviglia, F., Bundsgaard, J. Forskning Wed, 01 Jan 2025 01:14:20 +0100 4a5c351b-4c80-4605-92b0-d097cb6cfbaf <![CDATA[Creative Toying with Cultural Heritage in Game Jams]]> https://dpu.au.dk/forskning/forskningsprogrammer/fremtidsteknologi-kultur-og-laereprocesser/publikationer?tx_pure_pure5%5Baction%5D=single&tx_pure_pure5%5Bcontroller%5D=Publications&tx_pure_pure5%5Bid%5D=b187e4e0-3d05-47d9-a4ae-9589da2c33f9&tx_pure_pure5%5BshowType%5D=pub&cHash=aff921414f6b263d0fc2d9e9fe3fa228 Eriksson, E., Holflod, K., Nørgård, R. T. Forskning Wed, 04 Dec 2024 01:14:20 +0100 b187e4e0-3d05-47d9-a4ae-9589da2c33f9 <![CDATA[Maskinlæring i folkeskolen]]> https://dpu.au.dk/forskning/forskningsprogrammer/fremtidsteknologi-kultur-og-laereprocesser/publikationer?tx_pure_pure5%5Baction%5D=single&tx_pure_pure5%5Bcontroller%5D=Publications&tx_pure_pure5%5Bid%5D=7bd79fc1-61f0-4b47-a78d-439d577e8a2b&tx_pure_pure5%5BshowType%5D=pub&cHash=329cd2f0e2705e48877141651629b633 Caeli, E. N., Zambach, S., Pedersen, C. S., Bundsgaard, J., Misfeldt, M. Forskning Thu, 05 Dec 2024 01:14:20 +0100 7bd79fc1-61f0-4b47-a78d-439d577e8a2b <![CDATA[The Promises and Perils of Danish Nature App Developers]]> https://dpu.au.dk/forskning/forskningsprogrammer/fremtidsteknologi-kultur-og-laereprocesser/publikationer?tx_pure_pure5%5Baction%5D=single&tx_pure_pure5%5Bcontroller%5D=Publications&tx_pure_pure5%5Bid%5D=eeb03869-dd3c-409d-ae2a-29ed4c6c2c23&tx_pure_pure5%5BshowType%5D=pub&cHash=08636fcc256f26ade2d7e28304ffbb8f Esbensen, G. L., Schilhab, T. This chapter delves into the first generation of Danish nature app developers to explore who they are, why they have chosen this field, and their experiences. The chapter is grounded in the 5-year qualitative research project Natural Technology, which explores the potential of technology in children’s and young people’s experiences of nature. The chapter initiates by situating itself in a fast-developing field, explicitly describing it, and offering an analytical categorization of nature apps, discussing how nature apps can be seen as a still relatively new and evolving media form, and suggesting both learning theories and a techno-philosophical framework within which the use of nature apps can be explored.

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Forskning Mon, 01 Jan 2024 01:14:20 +0100 eeb03869-dd3c-409d-ae2a-29ed4c6c2c23
<![CDATA[Wild animals connect us with nature: About awe, eco-pedagogy and natureconnectedness]]> https://dpu.au.dk/forskning/forskningsprogrammer/fremtidsteknologi-kultur-og-laereprocesser/publikationer?tx_pure_pure5%5Baction%5D=single&tx_pure_pure5%5Bcontroller%5D=Publications&tx_pure_pure5%5Bid%5D=962d1195-b728-4102-9b68-34af128c4578&tx_pure_pure5%5BshowType%5D=pub&cHash=b2a9b7dfb1771250385dcff4d2bacdeb Schilhab, T., Esbensen, G. L. In recent years, studies have linked children’s experiences with nature to their understanding of sustainability. According to existing research, positive nature interactions and the experience of being part of nature motivate sustainable actions, a relationship described by the concept of “connectedness with nature.” Current research often refers to nature as a green (or blue) area—i.e., a place that, unlike urban areas, has characteristics that stimulate positive experiences of nature. Hence, the connection between experiences with local wild animals in nature (invertebrates such as snails and spiders, and vertebrates such as mammals and amphibians) and positive nature experiences remains unexplored. We do not yet know whether wild animals, as creatures with their own goals and worlds of experience, can stimulate children’s experience of being part of nature and ultimately lead to sustainable behaviour. However, animals are relatively easy to connect with and care for because their actions often resemble ours. This recognisability may intuitively pique children’s interest and thus initiate a budding emotional attachment to and understanding of nature. This article offers a theoretical framework for how children’s experiences of local wildlife may influence their opportunities to develop nature connectedness. The article demonstrates how observations of wild animals and their purposefulness in their natural environment potentially stimulate emotions and cognitions that are of significance to developing nature connectedness. We point to three effects, as follows: (1) the stimulation of curiosity through animals’ senses and actions, (2) insight into the diversity of nature through animals’ recognisable, yet different behaviour, and (3) the experience of how we depend on the concrete environment by proxy. We elaborate on the implications of these effects on children’s connection to nature. We also discuss the importance of adult involvement and support in the facilitation of certain feelings and cognitions in the development of children’s connectedness to nature.

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Forskning Wed, 29 Jan 2025 01:14:20 +0100 962d1195-b728-4102-9b68-34af128c4578
<![CDATA[Vilde dyr forbinder os med naturen]]> https://dpu.au.dk/forskning/forskningsprogrammer/fremtidsteknologi-kultur-og-laereprocesser/publikationer?tx_pure_pure5%5Baction%5D=single&tx_pure_pure5%5Bcontroller%5D=Publications&tx_pure_pure5%5Bid%5D=30c15008-9165-4b38-add7-14bdc03bcf3d&tx_pure_pure5%5BshowType%5D=pub&cHash=c109c6322b36eb28258e208f7180da34 Schilhab, T., Esbensen, G. L. Forskning Mon, 01 Jan 2024 01:14:20 +0100 30c15008-9165-4b38-add7-14bdc03bcf3d <![CDATA[Phone use, offline neglect, and reachability: a qualitative study in Denmark, Lithuania, and Spain. ]]> https://dpu.au.dk/forskning/forskningsprogrammer/fremtidsteknologi-kultur-og-laereprocesser/publikationer?tx_pure_pure5%5Baction%5D=single&tx_pure_pure5%5Bcontroller%5D=Publications&tx_pure_pure5%5Bid%5D=424bdce1-c9f8-4561-b016-8d6520ed15b6&tx_pure_pure5%5BshowType%5D=pub&cHash=38c967d53a2f2b7c6a285a79d0da60d8 Schilhab, T., Esbensen, G. L., Levratto, V. ., Suminas, A. Forskning Sun, 01 Jan 2023 01:14:20 +0100 424bdce1-c9f8-4561-b016-8d6520ed15b6 <![CDATA[Expanding the playful university]]> https://dpu.au.dk/forskning/forskningsprogrammer/fremtidsteknologi-kultur-og-laereprocesser/publikationer?tx_pure_pure5%5Baction%5D=single&tx_pure_pure5%5Bcontroller%5D=Publications&tx_pure_pure5%5Bid%5D=d18c28c1-293b-4de3-b834-c3a0cb166e03&tx_pure_pure5%5BshowType%5D=pub&cHash=865305ce80bf6478c64c0d2bf0fcec5a Nørgård, R. T., Toft, H. This chapter expands the theoretical-philosophical framework for the playful university as presented in the introductory chapter of The Playful University and Nørgård (2021) by introducing two new playframes: democracy and locality. The democracy playframe emphasizes democratic politics, deliberation, and equity as essential components of the playful university, whereas the locality playframe evokes the particular playful spirit of place residing in the environment and atmosphere of the playful university. The chapter offers a detailed analysis of the expanded framework and presents key takeaways and next steps in advancing the foundation for the playful university. By developing the playframes of Democracy and Locality, the chapter provides a nuanced understanding of the dimensions of playful (un)governability and Homo Democraticus (the democratic academic) along with placefulness and the playful Homo Domus (the academic inhabitant) as central to the playful university. The chapter highlights how democracy and placefulness can help foster a more playful university.

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Forskning Thu, 12 Dec 2024 01:14:20 +0100 d18c28c1-293b-4de3-b834-c3a0cb166e03
<![CDATA[Principles for the playful university]]> https://dpu.au.dk/forskning/forskningsprogrammer/fremtidsteknologi-kultur-og-laereprocesser/publikationer?tx_pure_pure5%5Baction%5D=single&tx_pure_pure5%5Bcontroller%5D=Publications&tx_pure_pure5%5Bid%5D=cad55cdb-211f-426d-a06d-7b1daba165d5&tx_pure_pure5%5BshowType%5D=pub&cHash=c39db678c2c586000259f43af8ac1b17 Nørgård, R. T., Whitton, N. This concluding chapter explores the concept of the Playful University and the principles that constitute it as presented across the 17 chapters of the book. This is done through an analysis of the principles emerging from the three sections - Playful Philosophy, Playful Practice, and Playful Politics. The chapter identifies 11 principles that guide the creation and cultivation of the playful university. The first four principles are philosophical and advocate for openness, diversity, and pluralism of emotions and worldviews. The next three principles are pedagogical and focus on incorporating playfulness into the curriculum and developing a relational pedagogy of care. The last four principles are political and highlight the need for institutional practices that support a playful university. Taken together, these principles present a foundation for opening a conversation on the possibilities of the Playful University.

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Forskning Thu, 12 Dec 2024 01:14:20 +0100 cad55cdb-211f-426d-a06d-7b1daba165d5
<![CDATA[The playful university]]> https://dpu.au.dk/forskning/forskningsprogrammer/fremtidsteknologi-kultur-og-laereprocesser/publikationer?tx_pure_pure5%5Baction%5D=single&tx_pure_pure5%5Bcontroller%5D=Publications&tx_pure_pure5%5Bid%5D=da4462a8-655e-4cb5-9efd-2ef23fd47717&tx_pure_pure5%5BshowType%5D=pub&cHash=380baf31373bee7571bd9f534a9d51e7 This book provides philosophical, political and practical insights that open ways for the university in going beyond its tightly controlled state and into more playful and imaginative futures. In the context of a marketised and regulated environment that stifles creativity and curiosity in higher education, this collection provides an antidote that lies in the potential of play. It identifies tactics and tools for playful practices to conjure real utopias and pathways for the present and possible futures. Pulling together global perspectives from a wide array of different disciplines including higher education, sociology, philosophy, media studies, design, literature, play studies, game studies and political science, it concludes with a collaborative chapter that offers philosophically and theoretically grounded principles for the playful university. The book shows that it is possible to reimagine a higher education in which students and staff approach their studies with a sense of purpose, care, and openness to explore, imagine and build a better future. Looking beyond pedagogy to imagination, and wonder as important perspectives within the university, this is an essential read for those interested in play and subversion in higher education.

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Forskning Thu, 12 Dec 2024 01:14:20 +0100 da4462a8-655e-4cb5-9efd-2ef23fd47717
<![CDATA[Introduction]]> https://dpu.au.dk/forskning/forskningsprogrammer/fremtidsteknologi-kultur-og-laereprocesser/publikationer?tx_pure_pure5%5Baction%5D=single&tx_pure_pure5%5Bcontroller%5D=Publications&tx_pure_pure5%5Bid%5D=98c89746-e4d7-4a10-83d5-8eb169ead7db&tx_pure_pure5%5BshowType%5D=pub&cHash=a54044ef70733385acc5b1867aa615a0 Whitton, N., Nørgård, R. T. This introductory chapter presents the field of the playful university and the role of playfulness in reimagining universities which is at the heart of The Playful University book. It highlights the growing interest in playful higher education in recent years, which has emerged as a remedy to battle issues within the current neoliberal framework, and explores possibilities of building institutions that prioritize curiosity, creativity, and communality. Despite the field's vibrant and imperative future, there is a need to solidify playful higher education philosophically and theoretically to ensure its thorough establishment. This is the aim of The Playful University book, and its chapter sections on Philosophy, Pedagogy, Politics, and Principles. The introductory chapter sets the scene concerning the role of play, playfulness, and playful education in higher education and the need to solidify it philosophically and theoretically to ensure that the integration of playfulness into higher education is thoroughly established.

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Forskning Thu, 12 Dec 2024 01:14:20 +0100 98c89746-e4d7-4a10-83d5-8eb169ead7db
<![CDATA[The slow scholar in the accelerated university]]> https://dpu.au.dk/forskning/forskningsprogrammer/fremtidsteknologi-kultur-og-laereprocesser/publikationer?tx_pure_pure5%5Baction%5D=single&tx_pure_pure5%5Bcontroller%5D=Publications&tx_pure_pure5%5Bid%5D=b6d4bdb0-27ef-4610-b814-d58ebc931ba5&tx_pure_pure5%5BshowType%5D=pub&cHash=c1a1b6a20e13bf4d4c8b10b12e04b2a8 Nørgård, R. T., Bosanquet, A., Grant, B. .
By exploring the challenges and possibilities of slow scholarship, the authors aim to contribute to a more nuanced understanding of academic work in the accelerated university and to encourage an approach to scholarship based on sustainability and solidarity. Ultimately, the chapter argues that slow scholarship offers a powerful counter-narrative to the dominant culture of speed and productivity which has the potential to transform not only the way we work as scholars but also the systems and structures that shape the university as an institution.]]>
Forskning Mon, 01 Jan 2024 01:14:20 +0100 b6d4bdb0-27ef-4610-b814-d58ebc931ba5