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Publications

The research programme Future technology, culture and learning processes publications

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Toft-Nielsen, C. & Nørgård, R. T. (2025). Hopepunk games: utopia studies meets hauntology. Paper presented at NordMedia 2025, Odense, Denmark.
Nickelsen, N. C. M. (2023). Holding together that which does not easily hold together – care receivers’ work to get sensible care out of welfare technology?. Paper presented at Reassembling Care for Old People (RECOPE) workshop in Reykjavik
Critical analyses and discussion on digitalization technology in care for older persons
, Reykjavik, Iceland.
Bøttcher, L. (2010). Hjerneskader og indlæringsproblemer: en udfordring i praksis. Pædagogisk Psykologisk Tidsskrift, 47(1), 24-34.
Schilhab, T. (2019). Hjerne og pædagogik. Barnehagefolk.
Bøttcher, L. (2016). Hjælpemidler til kommunikation. Spastikeren, (2), 22-23.
Larsen, S. N., Hasse, C., Salamon, K. L. G., Engberg, C., Larsen, J. E. & Verstraete Hansen, L. (2010). Hele samfundet betaler for opgør med humaniora. Politiken, 7.
Nickelsen, N. C. M. & Rath, S. (2021). Healthcare technology and telemonitoring: Overcoming barriers to collaboration between healthcare contexts . In B. Elkjær, M. Lotz & N. Niels Christian Mossfeldt (Eds.), Current practices in workplace and organizational learning : revisiting the classics and advancing knowledge (pp. 153-167). Springer.
Bøttcher, L. (2015). Handicap og udsathed. In T. Erlandsen, N. Rosendal Jensen, S. Langager & K. E. Petersen (Eds.), Udsatte børn og unge: en grundbog (1. ed., pp. 197-206). Hans Reitzels Forlag.
Nickelsen, N. C. M. (2001). Gud er død - gummi lever! HRM i Industrien, (8), 16-20.
Schilhab, T. (2014). Grounding abstract knowledge in interactivity. Abstract from 2nd international conference on interactivity, language and cognition, Finland.
Nørby, S. (2018). Graded forgetting: reasons and implications. Abstract from The UC Irvine International Conference on Learning & Memory, Huntington Beach, CA, United States.
Ratner, H. G. (2015). Governing Danish schools through algorithms. Abstract from 2nd Nordic STS Conference, Copenhagen, Denmark.
Nørby, S. (2007). Glemsel af emotionelt materiale. Poster session presented at Forskerskolens landsmøde, København, Denmark.
Nørby, S. (2022). Glemsel. In T. A. Sørensen, A. Gjedde & R. S. Rasmussen (Eds.), Hjernen og hukommelse (pp. 96-110). HjerneForum.
Nørby, S. (2015). Glæde, interesse og håb: om potentialet i at føle sig godt tilpas i en udsat situation. In T. Erlandsen, N. R. Jensen, S. Langager & K. E. Petersen (Eds.), Udsatte børn og unge: en grundbog (1. ed., pp. 184-196). Hans Reitzels Forlag.
Schilhab, T. (2017). Gennemsigtige og uigennemsigtige tanker om sprog. Dansk: medlemsblad for Dansklærerforeningens folkeskolesektion, (4), 18-20.
Hasse, C. (2012). Gender in innovative techno fantasies. In T. Schilhab, S. Frederik & D. Terrence (Eds.), The symbolic species evolved (pp. 263-281). Springer Science+Business Media.
Hasse, C. (2003). Genderdiversity in play with Physics. Mind, Culture, and Activity, 9(4), 250-270.
Jensen, L. X., Christensen, I.-M. F., Stegeager, N., Stenalt, M. H., Nørgård, R. T. & Godsk, M. (2025). GenAI og danske tidsskrifter: Muligheder, retningslinjer og etiske problemstillinger. Abstract from Dansk Universitetspædagogisk Netværks Konference 2025, Kolding , Denmark.
Kratochvil, T., Lebedíková, M. Š., Vaculik, M., Prochazka, J. & Lieberoth, A. (2025). Gamified goal-setting: leaderboards effects differs across quantitative, qualitative, and perceived performance. Learning and Individual Differences, 121, Article 102708. https://doi.org/10.1016/j.lindif.2025.102708
Lieberoth, A. (2017). Gamification og spilpsykologi som adfærdsdesign. In N. H. Jensen, A. Lieberoth & T. Dalsgaard (Eds.), Adfærdsdesign (pp. 193-221). Plurafutura Publishing.
Holflod, K., De Gaetano, C., Costa, C., Luz, F., Groen, M. & Nørgård, R. T. (2026). Game-Making for Cultural Change and Empowered Youth Participation. Journal of Computer Assisted Learning, 42(2), Article e70197. https://doi.org/10.1002/jcal.70197
Nørgård, R. T., Murray, J. & Morgan, J. (2017). Game-centric pedagogy and curriculums in higher education. In J. Rotschedl & K. Cermakova (Eds.), International Institute of Social and Economic Sciences (IISES): Proceedings of the 29th International Academic Conference, Rome (pp. 84-97). Article 25. https://doi.org/10.20472/IAC.2017.029.025
Hasse, C. & Sten-Knudsen, N. (1993). Gadens Museum. Pictures, Video and sound recordings (digital)