Publications - Publications https://dpu.au.dk/en/research/research-programmes/future-technology/publications?tx_pure_pure5%5Bcontroller%5D=Publications&cHash=ea5f2e22fcfbcfaa9e1a461e5b71120d en-us PURE Extension typo3support@science.au.dk (Web Department) 30 <![CDATA[Game-Making for Cultural Change and Empowered Youth Participation]]> https://dpu.au.dk/en/research/research-programmes/future-technology/publications?tx_pure_pure5%5Baction%5D=single&tx_pure_pure5%5Bcontroller%5D=Publications&tx_pure_pure5%5Bid%5D=ba0491e4-be00-4495-a56b-a63ba5184d89&tx_pure_pure5%5BshowType%5D=pub&cHash=fc946f035dc6ad7f0441c926cb8967ea Holflod, K., De Gaetano, C., Costa, C., Luz, F., Groen, M., Nørgård, R. T. Background: Game-making has the potential to foster cultural participation and empowerment, yet its role as a form of culture-making remains underexplored. Existing approaches to cultural engagement often overlook the creative and participatory possibilities of game-making for addressing pressing cultural challenges and promoting youth inclusivity and empowerment in cultural heritage. This study highlights the importance of game-making as a meaningful strategy for cultural preservation and transformation. Objectives: The article investigates how game-making, particularly through cultural game jams, can promote cultural participation, youth empowerment and support cultural innovation. Methods: The study is grounded in a design-based research methodology and examines the design, development and implementation of three cultural game jams within the EPIC-WE project. It employs a case study approach, analysing game jam practices through the lens of cultural participation, empowerment and diversity/inclusivity, while exploring connections to youth citizens' engagement in cultural heritage. Results and Conclusions: The findings show that cultural game jams can inspire and empower youth citizens to engage with cultural and societal issues through game-making. This paper contributes to the ongoing dialogue on leveraging games and game-making to transform culture and society by discussing the significant role of game-making in promoting cultural awareness, value-based imagination and youth engagement with cultural and societal issues.

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Research Wed, 01 Apr 2026 08:32:42 +0200 ba0491e4-be00-4495-a56b-a63ba5184d89
<![CDATA[Animal Technics]]> https://dpu.au.dk/en/research/research-programmes/future-technology/publications?tx_pure_pure5%5Baction%5D=single&tx_pure_pure5%5Bcontroller%5D=Publications&tx_pure_pure5%5Bid%5D=45190951-67ab-4eb1-8128-fcdaa077c50d&tx_pure_pure5%5BshowType%5D=pub&cHash=dc5a669ddd00cf33e492f16dcf52db9f Wellner, G., Rosenberger, R., de Boer, B., et al. This article explores the concept of animal technics, building on the work of Don Ihde to examine the intricate relationships between technology, animals, and human experiences. Drawing from postphenomenology, philosophy of technology and posthumanist thought, the discussion challenges anthropocentric perspectives that frame technology as a purely human domain. Instead, it argues that animals actively shape and are shaped by technics, engaging with tools, environments, and human-mediated technological systems in complex ways. Through a critical engagement with Ihde’s postphenomenology, the article interrogates the co-constitutive interactions between animal life and technology, revealing how nonhuman agency disrupts traditional boundaries between nature and artifact. Case studies illustrate the diverse ways animals participate in technics, from bioengineered species to digital interfaces designed for nonhuman cognition. This analysis highlights the ethical and epistemological stakes of recognizing animals as technological actors, calling for an expanded framework that accounts for their role in shaping technoscientific realities. By situating animal technics within broader debates in philosophy of technology, this article contributes to ongoing discussions about agency, materiality, ecology, and the limits of human-centered technological narratives. It concludes by advocating for a more inclusive and responsive technological ethics—one that acknowledges the entangled futures of humans, animals, and machines.

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Research Mon, 01 Dec 2025 08:32:42 +0100 45190951-67ab-4eb1-8128-fcdaa077c50d
<![CDATA[Chatbots and the Craft of Ethnography]]> https://dpu.au.dk/en/research/research-programmes/future-technology/publications?tx_pure_pure5%5Baction%5D=single&tx_pure_pure5%5Bcontroller%5D=Publications&tx_pure_pure5%5Bid%5D=8049ed09-ddb0-4041-b554-4e4fe1752396&tx_pure_pure5%5BshowType%5D=pub&cHash=693bc3cdfb9a0f3586adf487249d62d6 Krause-Jensen, J., Hau, M. F. Research Sat, 01 Nov 2025 08:32:42 +0100 8049ed09-ddb0-4041-b554-4e4fe1752396 <![CDATA[A large-scale cross-country trial of WHO’s Immune Patrol]]> https://dpu.au.dk/en/research/research-programmes/future-technology/publications?tx_pure_pure5%5Baction%5D=single&tx_pure_pure5%5Bcontroller%5D=Publications&tx_pure_pure5%5Bid%5D=3c9bb03e-5950-44a4-a538-1a30c0fc5748&tx_pure_pure5%5BshowType%5D=pub&cHash=e94d6581d621d1136420b709841e9ff9 Lieberoth, A., Nielsen, S. M., Reynen-de Kat, C., et al. Vaccine-preventable diseases remain a global threat to public health, and despite the proven effectiveness of vaccines in protecting against these diseases, some people still avoid vaccinations for themselves or their children. Since barriers to protective health behaviors are diverse, overcoming them, and thereby reducing immunization gaps, necessitates diverse strategies. One such approach is to leverage health education through digital formats like online platforms and game-based learning, which can be implemented across geographical borders. We report a large-scale test of the World Health Organization’s Immune Patrol, a game-based middle school curriculum on vaccines and immunization. Using a matched quasi-experimental trial, classes in Armenia and the Republic of Moldova were exposed to local language versions of either five fully game-based lessons on topics including immunization, preventable diseases and digital source criticism, or non-game control materials on the same topics matching the digital and physical activities, without overt game elements. Significant learning outcomes were found across both countries, yet with differing gains among the classes within each country. Students assigned to game-based learning were slightly more motivated to learn about vaccine-preventable diseases, and to actively protect people around them through vaccination following the Immune Patrol experience. Qualitative observations highlight how practical and cultural differences can challenge homogenous implementation of learning packages like Immune Patrol across borders, but also how technology-enhanced collaborative classwork is welcomed in different ways across disparate classrooms. Results support the feasibility of global deployment of digital health education, but underscore the need for local support, and sensitivity to variations in culture, resources, teaching approaches and national education systems, when digital education initiatives like WHO’s Immune Patrol are set to transcend global borders.

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Research Wed, 01 Jan 2025 08:32:42 +0100 3c9bb03e-5950-44a4-a538-1a30c0fc5748
<![CDATA[‘Let’s make data meaningful for teachers’]]> https://dpu.au.dk/en/research/research-programmes/future-technology/publications?tx_pure_pure5%5Baction%5D=single&tx_pure_pure5%5Bcontroller%5D=Publications&tx_pure_pure5%5Bid%5D=17e94067-f15d-4b67-bdbe-e222601da245&tx_pure_pure5%5BshowType%5D=pub&cHash=a46ba6b693770ca6e954b64e6c7da45b Ratner, H. F. This chapter examines data visualizations within digital learning materials as a form of digital governance that configures teachers. Data visualizations not only automate aspects of teaching but also serve as devices of assessment, configuring teachers to attend to some aspects of student learning rather than others. Through a longitudinal case study of the digital learning material MathTraining's changing data visualizations, the chapter delineates three distinct teacher configurations: (1) the initial EdTech startup, configuring the teacher to continuously monitor and compare students, (2) its integration within a larger publishing house, configuring the teacher to use the product in combination with a larger platform, and (3) as emerging research-based AI initiatives, configuring the teacher to use data visualizations as a resource to detect students’ underlying difficulties. By acknowledging the multiplicity of actors and their logics, the chapter underscores the importance of a nuanced investigation into their influence on public welfare.

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Research Wed, 01 Jan 2025 08:32:42 +0100 17e94067-f15d-4b67-bdbe-e222601da245
<![CDATA[The beginning of AI-driven welfare?]]> https://dpu.au.dk/en/research/research-programmes/future-technology/publications?tx_pure_pure5%5Baction%5D=single&tx_pure_pure5%5Bcontroller%5D=Publications&tx_pure_pure5%5Bid%5D=88164efc-01db-4cda-8387-2973017e7a18&tx_pure_pure5%5BshowType%5D=pub&cHash=4c8e6273829df62b5076f234edede9c3 Laage-Thomsen, J., Ratner, H. F., Schrøder, I. This study investigates the nascent stages of an AI-driven welfare state by focusing on 40 signature projects initiated by the Danish Government between 2020 and 2022. These projects represent a paradigmatic case of AI experimentation within the welfare state. We adopt an empirical approach based on mixed methods to explore the objectives, organizational actors, goals, and outcomes of the projects, shedding light on the evolving landscape of AI-driven welfare from 2020 to 2023. The chapter highlights the variance between welfare domains in the objectives set for AI models and the differences between municipal and regional experimentation with welfare, focusing on how they differ with respect to implementation and research goals. While only some of the projects to date have been operationally implemented, several live on as prototypes or partial systems with the potential to transform the welfare state beyond their formal termination.

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Research Wed, 01 Jan 2025 08:32:42 +0100 88164efc-01db-4cda-8387-2973017e7a18
<![CDATA[Skoletid - skærmtidspunkter]]> https://dpu.au.dk/en/research/research-programmes/future-technology/publications?tx_pure_pure5%5Baction%5D=single&tx_pure_pure5%5Bcontroller%5D=Publications&tx_pure_pure5%5Bid%5D=90176c4b-811d-43c7-abbe-3935a7646352&tx_pure_pure5%5BshowType%5D=pub&cHash=89f3ab1e5e1614ea70023a6a818e68a8 Lieberoth, A., Bjerre, E. Research Wed, 01 Jan 2025 08:32:42 +0100 90176c4b-811d-43c7-abbe-3935a7646352 <![CDATA[Her er de 11 værste gaver, du kan give]]> https://dpu.au.dk/en/research/research-programmes/future-technology/publications?tx_pure_pure5%5Baction%5D=single&tx_pure_pure5%5Bcontroller%5D=Publications&tx_pure_pure5%5Bid%5D=e53d468c-ed2e-4c6f-ac33-586c113f96af&tx_pure_pure5%5BshowType%5D=pub&cHash=ba401508fb9b49d33e66116a2806c573 Lieberoth, A. Commissioned Fri, 15 Dec 2023 08:32:42 +0100 e53d468c-ed2e-4c6f-ac33-586c113f96af <![CDATA[Virtually Shamans]]> https://dpu.au.dk/en/research/research-programmes/future-technology/publications?tx_pure_pure5%5Baction%5D=single&tx_pure_pure5%5Bcontroller%5D=Publications&tx_pure_pure5%5Bid%5D=e82f8528-107e-4157-9a3d-0af8770b1c88&tx_pure_pure5%5BshowType%5D=pub&cHash=cd7a782eead1f9be3b4d1b8d02ea56fa Hau, M. F., Krause-Jensen, J. This article explores the emerging relationship between humans and AI chatbots through the anthropological lens of shamanic practice, proposing the concept of “virtually shamans” to understand these digital interactions. Drawing on ethnographic traditions of studying magic, spirituality, and technological mediation, we argue that AI chatbot users occupy a liminal position analogous to shamanic intermediaries, navigating between mundane human experience and opaque digital realms of computational knowledge. The analysis examines how prompt engineering resembles ritual practice, requiring specialized techniques to communicate with entities that are simultaneously rational and mysterious. We explore how these interactions challenge conventional boundaries between human and non-human, and tool and entity, creating new forms of postmodern otherworldliness. The paper situates AI chatbots within anthropology's long-standing interest in how occult practices intersect with modernity and technology. Through this shamanic metaphor, we explore the entanglements of human–AI relationships, suggesting that chatbots generate new forms of postmodern otherworldliness. This framework offers a novel perspective on how individuals navigate and create meaning in increasingly digital environments, contributing to broader anthropological discussions on technology, modernity, and cognition, while also addressing the cultural and social implications of widespread AI adoption.

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Research Mon, 01 Sep 2025 08:32:42 +0200 e82f8528-107e-4157-9a3d-0af8770b1c88
<![CDATA[Danske elevers teknologiforståelse og skærmbrug]]> https://dpu.au.dk/en/research/research-programmes/future-technology/publications?tx_pure_pure5%5Baction%5D=single&tx_pure_pure5%5Bcontroller%5D=Publications&tx_pure_pure5%5Bid%5D=6e596457-c1ef-49d7-8379-6e7c16c19d49&tx_pure_pure5%5BshowType%5D=pub&cHash=01a4bfbef1a870e4a74561a664227971 Bundsgaard, J., Bindslev, S. G., Caeli, E. N., Grønhøj, E. O., Rasmussen, E. Communication Mon, 01 Jan 2024 08:32:42 +0100 6e596457-c1ef-49d7-8379-6e7c16c19d49 <![CDATA[In-Between:]]> https://dpu.au.dk/en/research/research-programmes/future-technology/publications?tx_pure_pure5%5Baction%5D=single&tx_pure_pure5%5Bcontroller%5D=Publications&tx_pure_pure5%5Bid%5D=8226fb05-21b6-420e-9937-e893709e2fb0&tx_pure_pure5%5BshowType%5D=pub&cHash=5e8e48b8f78d36af678cfa07e44f5cc9 Research Wed, 01 Dec 2021 08:32:42 +0100 8226fb05-21b6-420e-9937-e893709e2fb0 <![CDATA[Tidens betydning i pædagogiske institutioner]]> https://dpu.au.dk/en/research/research-programmes/future-technology/publications?tx_pure_pure5%5Baction%5D=single&tx_pure_pure5%5Bcontroller%5D=Publications&tx_pure_pure5%5Bid%5D=6843c9aa-8f69-41ab-80ba-e5d0380da6e5&tx_pure_pure5%5BshowType%5D=pub&cHash=e6f25d494bddc5641e26aa8b792b05d0 Nissen, S. K., Dannesboe, K. I., Iversen, S. N. Research Sat, 25 Oct 2025 08:32:42 +0200 6843c9aa-8f69-41ab-80ba-e5d0380da6e5 <![CDATA[Introduction to Dialectic Special Pedagogy and the Book]]> https://dpu.au.dk/en/research/research-programmes/future-technology/publications?tx_pure_pure5%5Baction%5D=single&tx_pure_pure5%5Bcontroller%5D=Publications&tx_pure_pure5%5Bid%5D=6d23f543-3a3b-406a-a86e-26b4feadf29c&tx_pure_pure5%5BshowType%5D=pub&cHash=a7fc7fc93d05c92eebe574b6c5c0176b Bøttcher, L., Mathiassen, C. Research Mon, 01 Jan 2024 08:32:42 +0100 6d23f543-3a3b-406a-a86e-26b4feadf29c <![CDATA[Developmental and Educational Possibilities during Imprisonment?]]> https://dpu.au.dk/en/research/research-programmes/future-technology/publications?tx_pure_pure5%5Baction%5D=single&tx_pure_pure5%5Bcontroller%5D=Publications&tx_pure_pure5%5Bid%5D=1dea768c-fc8f-4c27-a51c-5e1541accb2c&tx_pure_pure5%5BshowType%5D=pub&cHash=15148fcec437679111ca5d0ce1b9b6f5 Mathiassen, C., Bottcher, L. Research Mon, 01 Jan 2024 08:32:42 +0100 1dea768c-fc8f-4c27-a51c-5e1541accb2c <![CDATA[Tre forestillinger om AI i uddannelse og pædagogik]]> https://dpu.au.dk/en/research/research-programmes/future-technology/publications?tx_pure_pure5%5Baction%5D=single&tx_pure_pure5%5Bcontroller%5D=Publications&tx_pure_pure5%5Bid%5D=fccccb63-eb61-4672-bd63-2ea10ed86711&tx_pure_pure5%5BshowType%5D=pub&cHash=3bc8d81d26a1dfc4c4590d6e0c5f712c Danholt, P., Ratner, H. F., Andersen, L. B. Research Wed, 01 Jan 2025 08:32:42 +0100 fccccb63-eb61-4672-bd63-2ea10ed86711 <![CDATA[Indledning]]> https://dpu.au.dk/en/research/research-programmes/future-technology/publications?tx_pure_pure5%5Baction%5D=single&tx_pure_pure5%5Bcontroller%5D=Publications&tx_pure_pure5%5Bid%5D=ef0defb8-6711-4d25-a69a-1532d9d8bbc9&tx_pure_pure5%5BshowType%5D=pub&cHash=d1121755c5922b0f25f93407a4bb829a Krause-Jensen, J., Grøn, S., Lovelady, A. S., Vaaben, N. K. Research Wed, 01 Jan 2025 08:32:42 +0100 ef0defb8-6711-4d25-a69a-1532d9d8bbc9 <![CDATA[Indledning]]> https://dpu.au.dk/en/research/research-programmes/future-technology/publications?tx_pure_pure5%5Baction%5D=single&tx_pure_pure5%5Bcontroller%5D=Publications&tx_pure_pure5%5Bid%5D=150edc86-9a0a-4156-8567-4a8222f4ecc9&tx_pure_pure5%5BshowType%5D=pub&cHash=eb66b66e9eb2ca46fa7970e14f0a53c1 Krause-Jensen, J. Research Fri, 01 Nov 2024 08:32:42 +0100 150edc86-9a0a-4156-8567-4a8222f4ecc9 <![CDATA[Indledning: Psykisk Arbejdsmiljø]]> https://dpu.au.dk/en/research/research-programmes/future-technology/publications?tx_pure_pure5%5Baction%5D=single&tx_pure_pure5%5Bcontroller%5D=Publications&tx_pure_pure5%5Bid%5D=ed3bc3f9-7f01-4dfc-a58f-3b8e81c7f787&tx_pure_pure5%5BshowType%5D=pub&cHash=efd562f244763dd7de01fe567c4b78f5 Vaaben, N. K., Krause-Jensen, J., Thomsen, R., Grøn, S., Karlsen, I. L. Research Mon, 01 Jan 2024 08:32:42 +0100 ed3bc3f9-7f01-4dfc-a58f-3b8e81c7f787 <![CDATA[Universitetspædagogikkens mangfoldighed og transformative potentiale]]> https://dpu.au.dk/en/research/research-programmes/future-technology/publications?tx_pure_pure5%5Baction%5D=single&tx_pure_pure5%5Bcontroller%5D=Publications&tx_pure_pure5%5Bid%5D=4fd6f4a5-a6a2-4852-b51f-1766a8d7e492&tx_pure_pure5%5BshowType%5D=pub&cHash=7c9b049b01d55e3cb31c7155015b705c Nørgård, R. T. Research Wed, 05 Feb 2025 08:32:42 +0100 4fd6f4a5-a6a2-4852-b51f-1766a8d7e492 <![CDATA[De videregående uddannelser i en brydningstid]]> https://dpu.au.dk/en/research/research-programmes/future-technology/publications?tx_pure_pure5%5Baction%5D=single&tx_pure_pure5%5Bcontroller%5D=Publications&tx_pure_pure5%5Bid%5D=86a7e0f9-0759-43a3-8024-e1aec5a55b13&tx_pure_pure5%5BshowType%5D=pub&cHash=4f75144fbc8352ad28963d6f515af847 Nørgård, R. T. Research Thu, 15 May 2025 08:32:42 +0200 86a7e0f9-0759-43a3-8024-e1aec5a55b13 <![CDATA[Exploring Cultural Game-Making With Youth]]> https://dpu.au.dk/en/research/research-programmes/future-technology/publications?tx_pure_pure5%5Baction%5D=single&tx_pure_pure5%5Bcontroller%5D=Publications&tx_pure_pure5%5Bid%5D=d942c6fa-7ae3-479a-84f3-b0cb83438630&tx_pure_pure5%5BshowType%5D=pub&cHash=521a4df0637ca359da5447247e33d261 Costa, C., Holflod, K., Nørgård, R. T., Gonçalves, M. d. C., Nunes, I., Fernandes, P. A. Research Tue, 14 Oct 2025 08:32:42 +0200 d942c6fa-7ae3-479a-84f3-b0cb83438630 <![CDATA[A developmental perspective on Childhood and children's education:]]> https://dpu.au.dk/en/research/research-programmes/future-technology/publications?tx_pure_pure5%5Baction%5D=single&tx_pure_pure5%5Bcontroller%5D=Publications&tx_pure_pure5%5Bid%5D=35608507-3c06-4867-a558-54e05fb66ee7&tx_pure_pure5%5BshowType%5D=pub&cHash=b6886d335708eaba32bf3755a696118a Hedegaard, M., Fleer, M., Winther-Lindqvist, D. A., Bøttcher, L. Research Sun, 31 Aug 2025 08:32:42 +0200 35608507-3c06-4867-a558-54e05fb66ee7 <![CDATA[Diagnoser]]> https://dpu.au.dk/en/research/research-programmes/future-technology/publications?tx_pure_pure5%5Baction%5D=single&tx_pure_pure5%5Bcontroller%5D=Publications&tx_pure_pure5%5Bid%5D=b848bed4-0cf7-4db9-8688-6cd3fd23da43&tx_pure_pure5%5BshowType%5D=pub&cHash=49b05d3632372c85b5a1d5bc560d1689 Research Wed, 01 Jan 2025 08:32:42 +0100 b848bed4-0cf7-4db9-8688-6cd3fd23da43 <![CDATA[Indledning: Diagnoser]]> https://dpu.au.dk/en/research/research-programmes/future-technology/publications?tx_pure_pure5%5Baction%5D=single&tx_pure_pure5%5Bcontroller%5D=Publications&tx_pure_pure5%5Bid%5D=92e6f7ca-7725-4943-b527-b656b3ca790f&tx_pure_pure5%5BshowType%5D=pub&cHash=6e36cb5fb3ec6546325e537056943550 Darling, P. ., Nørby, S. Research Wed, 01 Jan 2025 08:32:42 +0100 92e6f7ca-7725-4943-b527-b656b3ca790f <![CDATA[Work in app time]]> https://dpu.au.dk/en/research/research-programmes/future-technology/publications?tx_pure_pure5%5Baction%5D=single&tx_pure_pure5%5Bcontroller%5D=Publications&tx_pure_pure5%5Bid%5D=4c40aa8e-4405-4795-be6f-769c71120d33&tx_pure_pure5%5BshowType%5D=pub&cHash=df021fac62258a2ba3bf29dd7457fa54 Terkelsen, K. D. Research Wed, 25 Sep 2024 08:32:42 +0200 4c40aa8e-4405-4795-be6f-769c71120d33 <![CDATA[“That’s Not Fair!”]]> https://dpu.au.dk/en/research/research-programmes/future-technology/publications?tx_pure_pure5%5Baction%5D=single&tx_pure_pure5%5Bcontroller%5D=Publications&tx_pure_pure5%5Bid%5D=443c965d-9fdb-43a9-8fd0-494cbe064c69&tx_pure_pure5%5BshowType%5D=pub&cHash=d688f289451ebcc171063c798a0f2924 Krawczyk, S., Holflod, K., Nørgård, R. T., Hansen, E. A. Research Wed, 01 Jan 2025 08:32:42 +0100 443c965d-9fdb-43a9-8fd0-494cbe064c69 <![CDATA[Cultural Game Jams]]> https://dpu.au.dk/en/research/research-programmes/future-technology/publications?tx_pure_pure5%5Baction%5D=single&tx_pure_pure5%5Bcontroller%5D=Publications&tx_pure_pure5%5Bid%5D=ec137989-d474-4d5d-8301-99059747e0fd&tx_pure_pure5%5BshowType%5D=pub&cHash=f68ec9f13fc67f0d2f6ca9197d8893c8 Nørgård, R. T., Holflod, K., Eriksson, E., Hansen, E. A. Research Wed, 01 Jan 2025 08:32:42 +0100 ec137989-d474-4d5d-8301-99059747e0fd <![CDATA[Reclaiming creativity in higher education]]> https://dpu.au.dk/en/research/research-programmes/future-technology/publications?tx_pure_pure5%5Baction%5D=single&tx_pure_pure5%5Bcontroller%5D=Publications&tx_pure_pure5%5Bid%5D=4230b31a-9654-46c1-a218-b6f2787ee36c&tx_pure_pure5%5BshowType%5D=pub&cHash=2c543565de8b7577aed9a14f123e5ee5 Nørgård, R. T. Research Wed, 01 Jan 2025 08:32:42 +0100 4230b31a-9654-46c1-a218-b6f2787ee36c <![CDATA[Computer Science Education in Secondary School]]> https://dpu.au.dk/en/research/research-programmes/future-technology/publications?tx_pure_pure5%5Baction%5D=single&tx_pure_pure5%5Bcontroller%5D=Publications&tx_pure_pure5%5Bid%5D=8ecc0e31-33fc-4f64-9864-ea805b4f7c75&tx_pure_pure5%5BshowType%5D=pub&cHash=108c0f1943796a07dba942b4bf3d327a Caeli, E. N., Pedersen, C. S., Zambach, S., Misfeldt, M., Bundsgaard, J. Research Fri, 27 Jun 2025 08:32:42 +0200 8ecc0e31-33fc-4f64-9864-ea805b4f7c75 <![CDATA[Slow Jam: A recap of the final Cultural Game Jam in Aarhus, Denmark]]> https://dpu.au.dk/en/research/research-programmes/future-technology/publications?tx_pure_pure5%5Baction%5D=single&tx_pure_pure5%5Bcontroller%5D=Publications&tx_pure_pure5%5Bid%5D=448c1e64-1129-4dab-845e-01398aeae56e&tx_pure_pure5%5BshowType%5D=pub&cHash=47ab834537a467254341a2a6da8ffdf0 Holflod, K., Hansen, E. A., Nørgård, R. T. Communication Wed, 01 Jan 2025 08:32:42 +0100 448c1e64-1129-4dab-845e-01398aeae56e <![CDATA[Hopepunk games]]> https://dpu.au.dk/en/research/research-programmes/future-technology/publications?tx_pure_pure5%5Baction%5D=single&tx_pure_pure5%5Bcontroller%5D=Publications&tx_pure_pure5%5Bid%5D=ac2a597d-564f-41a6-b90a-357a2dc2fc93&tx_pure_pure5%5BshowType%5D=pub&cHash=a20f50480932426679cb1cba18601396 Toft-Nielsen, C., Nørgård, R. T.
Hopepunk, a subgenre of speculative fiction, is defined by radical optimism and commitment to collective resilience in adversity (Rowland, 2017), by emphasising empathy, kindness, and the transformative power of small acts of resistance (Chen, 2019). It frames hope as a powerful political force that nurtures solidarity and fosters social transformation (Martinez, 2020). By emphasizing perseverance and cooperation, hopepunk offers a tactic that repositions hope as both personal and collective action (Johnson, 2021).

Hopepunk games embody these principles, turning digital play into a space for envisioning better futures. Through interactive gameworlds and empathetic gameplay, such games empower players to overcome adversity, engage with social issues, and defy pessimistic grimdark narratives. Hopepunk games integrate activism by encouraging civic engagement and collective action, positioning gaming as a catalyst for social change.

In developing a framework for analyzing hopepunk games, the paper draws on utopia studies, an interdisciplinary field that reimagines society through utopian thought. Ruth Levitas (2013) defines in her key work utopia as a processual method of critical social critique and innovation rather than a static blueprint. Influenced by Bloch’s (1954/1995) concept of radical hope, utopia studies challenge existing power structures and envision alternative futures based on justice, diversity, and equality.
The paper combines utopia studies and hauntology to deepen the theoretical approach to hopepunk games. Introduced by Jacques Derrida in Spectres of Marx (1994), hauntology examines how unresolved histories and lost futures persist within the present. This spectral presence disrupts linear progress, compelling reflection on past influences and future possibilities. Mark Fisher (Ghosts of My Life) extends hauntology’s cultural critique, highlighting how nostalgia for unrealized futures shapes contemporary thought. We furthermore draw on James Sweeting’s work on digital games as hauntological form (2023), and works by Katy Shaw (2018), Sadeq Rahimi (2021), and Martin Hägglund (2008) exploring hauntology’s impact on literature, everyday life, and philosophical understandings of time.

By linking these theoretical frameworks, hauntological inquiry and utopian method, the paper develops a framework for analyzing hopepunk games. We focus on the emotional, ethical, political, queer and detraumatizing dimensions of hope and hopefulness in games such as Undertale (2015), Night in the Woods (2017), Disco Elysium (2019), The Last Campfire (2021), Signalis (2022), and Alan Wake 2 (2023). Our analysis will demonstrate how these games reconfigures gameworlds and gameplay as catalysts for reimagining the future, instilling hope, and fostering collective resilience, civic engagement grounded in justice, equality, radical hope, and social transformation. In doing so, the paper contributes to game studies by demonstrating digital games’ potential to challenge dystopian narratives with hopepunk imagination.

References
• Bloch, E. (1954/1995). The principle of hope (Vol. 1). MIT Press.
• Chen, L. (2019). Beyond dystopia: The rise of hopepunk narratives. Modern Fiction Studies, 65(1), 45–63.
• Derrida, J. (1994). Specters of Marx: The State of the Debt, the Work of Mourning and the New International (P. Kamuf, Trans.). London: Routledge.
• Fisher, M. (2014). Ghosts of My Life: Writings on Depression, Hauntology and Lost Futures. Winchester: John Hunt Publishing.
• Glover, R. (2018). The hopepunk aesthetic in contemporary fiction. Journal of Speculative Literature, 5(2), 123–137.
• Hägglund, M. (2008). Radical Atheism: Derrida and the Time of Life. Stanford: Stanford University Press.
• Johnson, M. (2021). Embracing radical optimism: The political dimensions of hopepunk. Literary Review Quarterly, 10(4), 50–67.
• Levitas, R. (2013). Utopia as method: The imaginary reconstitution of society. Palgrave Macmillan UK.
• Martinez, D. (2020). Hope as resistance: An analysis of hopepunk themes. Cultural Critique, 94(3), 87–102.
• Rahimi, S. (2021). The Hauntology of Everyday Life. Palgrave Macmillan.
• Rowland, A. (2017). Hopepunk: A manifesto. Retrieved from http://www.hopepunkmanifesto.org
• Shaw, K. (2018). Hauntology: The Presence of the Past in Twenty-first Century English Literature. Springer.
• Sweeting, J. (2023). Hauntological Game Form: Nostalgia and the “High Technology” Medium. Ph.d. diss. University of Plymoth
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Research Fri, 15 Aug 2025 08:32:42 +0200 ac2a597d-564f-41a6-b90a-357a2dc2fc93
<![CDATA[Homo concretus]]> https://dpu.au.dk/en/research/research-programmes/future-technology/publications?tx_pure_pure5%5Baction%5D=single&tx_pure_pure5%5Bcontroller%5D=Publications&tx_pure_pure5%5Bid%5D=b79c83a2-bc83-4b8c-aaec-f3ea41b2ce3f&tx_pure_pure5%5BshowType%5D=pub&cHash=4118914b9818348043384f866c06df44 Schilhab, T. Research Fri, 01 Jan 2016 08:32:42 +0100 b79c83a2-bc83-4b8c-aaec-f3ea41b2ce3f <![CDATA[Computational Thinking in Compulsory Education]]> https://dpu.au.dk/en/research/research-programmes/future-technology/publications?tx_pure_pure5%5Baction%5D=single&tx_pure_pure5%5Bcontroller%5D=Publications&tx_pure_pure5%5Bid%5D=1f1a6dfc-5bb0-419a-a45f-ecb9e766a5f3&tx_pure_pure5%5BshowType%5D=pub&cHash=2bd3424daa46f2c218a3401ef269fa16 Caeli, E. N. Research Wed, 09 Mar 2022 08:32:42 +0100 1f1a6dfc-5bb0-419a-a45f-ecb9e766a5f3 <![CDATA[Designing enduring experiences]]> https://dpu.au.dk/en/research/research-programmes/future-technology/publications?tx_pure_pure5%5Baction%5D=single&tx_pure_pure5%5Bcontroller%5D=Publications&tx_pure_pure5%5Bid%5D=d29a7fe3-2406-4d77-91de-045c11db0860&tx_pure_pure5%5BshowType%5D=pub&cHash=efb3d1607ec7ce16a761d1f5664536b6 Lieberoth, A. Research Wed, 01 Jan 2014 08:32:42 +0100 d29a7fe3-2406-4d77-91de-045c11db0860 <![CDATA[Different matters of invention]]> https://dpu.au.dk/en/research/research-programmes/future-technology/publications?tx_pure_pure5%5Baction%5D=single&tx_pure_pure5%5Bcontroller%5D=Publications&tx_pure_pure5%5Bid%5D=fa88ed9a-cbf0-4845-be8c-fa3a192ff4e8&tx_pure_pure5%5BshowType%5D=pub&cHash=70f7e3ca6cfaecc352871ad5b436bfc2 Wallace, J. Research Fri, 01 Jan 2010 08:32:42 +0100 fa88ed9a-cbf0-4845-be8c-fa3a192ff4e8 <![CDATA[”Tardjomâni” - Youth and child language brokering across generational and relational realms in negotiating collaboration, care, and communication]]> https://dpu.au.dk/en/research/research-programmes/future-technology/publications?tx_pure_pure5%5Baction%5D=single&tx_pure_pure5%5Bcontroller%5D=Publications&tx_pure_pure5%5Bid%5D=92a68eec-c8cd-4863-a2ce-aa8394e25307&tx_pure_pure5%5BshowType%5D=pub&cHash=59908d02260faa0d098d5697c8fda2a1 Ghandchi, N. Derudover belyser denne forskning, at børn og unges sociale, kulturelle og sproglige medierende position bør anerkendes som central for familiernes overlevelsesstrategier i en ny livskontekst, forældresocialisering af den nye generation til at blive aktive og omsorgsfulde familiemedlemmer samt hele familiens proces med at lære det nye sprog og sociokulturelle tendenser.
Studiet er placeret inden for det relativt nye felt af tværfaglig forskning om unge og sprog ’brokering’ i krydsfeltet mellem sprogantropologi, uddannelse, psykologi og sociologi. Ved at anvende familiesociologiske teorier belyser afhandlinge, hvordan børn og unges sproglige brokering og kulturelle formidling også kan tolkes som en omsorgsarbejdsmekanisme til gavn for familieøkologien.
Empirisk bygger studiet på kvalitative interviews, etnografiske observationer og feltnoter, lydoptagelser af kommunikation blandt familiemedlemmer bag lukkede døre - primært i tre flygtningefamilier - samt kvalitative interviews med unge afghansk-danskere, som har ageret som sprog- og kultureksperter for deres afghanske flygtningefamilier siden slutningen af 1980’erne.
Studiet viser, at sprogmediering er et sociolingvistisk fænomen, som er tæt vævet ind i familiens sociale udvikling over tid.
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Research Mon, 29 May 2023 08:32:42 +0200 92a68eec-c8cd-4863-a2ce-aa8394e25307
<![CDATA[Gameplay Corporeality]]> https://dpu.au.dk/en/research/research-programmes/future-technology/publications?tx_pure_pure5%5Baction%5D=single&tx_pure_pure5%5Bcontroller%5D=Publications&tx_pure_pure5%5Bid%5D=dd65b506-6f7e-4e45-86c5-cf99ccffae26&tx_pure_pure5%5BshowType%5D=pub&cHash=7764b72ef87a1ac79077ff3b08d26f82 Nørgård, R. T. Sigtet med afhandlingen er at beskrive hvad begrebet ’spil-kropslighed’ dækker over og medfører inden for computerspilsteori; det vil sige en undersøgelse af hvordan spil-kropslighed strukturerer vores spilaktiviteter, spiloplevelser og spilerfaringer indenfor spilverdner samt hvorledes kropsbevægelse i computerspil udgør en særegen, signifikant, kvalitativ og betydningsgivende dimension i sin egen ret. Mere specifikt undersøger afhandlingen hvordan spillerens kropsbevægelse skaber hans eller hendes spilaktivitet samt hvordan spilverdners bevægelsesmæssige kompositioner og koreografier former og strukturerer spillerens aktivitet, oplevelse og erfaring.

Afhandlingen falder i overordnede dele: 1) en kortlægning og kritisk undersøgelse a feltet inden for computerspilsforskning for således at blive i stand til at kortlægge potentielle uopdagede områder inden for forskningsfeltet; 2) udviklingen af et metodisk rammeværk der muliggør udforskningen og udviklingen af et sådant uopdaget område – kropsbevægelse i computerspil; og 3) udviklingen af et begrebsmæssigt rammeværk for den kropslige og bevægelsesmæssige dimension i spilaktiviteter, spiloplevelser og spilerfaringer funderet i empiriske observationer og analyser af faktiske kropslige spilaktiviteter.

Som en fundamental dimension inden for spil, spillere og spilaktivitet og som en oplevelsesmæssig og ekspressiv dimension i det hele taget er kropsbevægelse en dynamisk ’livgiver’ til subjektet, objektet og den aktivitet der udspiller sig imellem dem. Samtidig udgør kropsbevægelse i det hele taget og kropsbevægelse i spilaktiviteter i særdeleshed en særegen dimension i subjektets forhold til objekter (såsom computerspil) idet den er en igangsætter af bevægelsesmæssige aktiviteter (såsom at spille computerspil) med dem.
Hvad angår forskning i spil, spillere og spilaktiviteter, spiloplevelser og spilerfaringer er afhandlingens kropslige og bevægelsesmæssige perspektiv ment som et bidrag til den måde vi omtaler og tænker over spil, spillere, spilaktiviteter – og således også over aktiviteter, oplevelser og erfaringer i spilverdner. Afhandlingens foreslåede begreb om ’spil-kropslighed’ understreger livfuldheden og det konkrete kropslige nærvær og engagement samt den kropslige opslughthed der kendetegner spilaktiviteter såvel som den centrale rolle ’den bevægede’ og ’den bevægende’ computerspiller spiller i spilverdner.
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Research Sun, 01 Sep 2013 08:32:42 +0200 dd65b506-6f7e-4e45-86c5-cf99ccffae26
<![CDATA[Flexible Firm]]> https://dpu.au.dk/en/research/research-programmes/future-technology/publications?tx_pure_pure5%5Baction%5D=single&tx_pure_pure5%5Bcontroller%5D=Publications&tx_pure_pure5%5Bid%5D=3d691410-ab9e-11da-bee9-02004c4f4f50&tx_pure_pure5%5BshowType%5D=pub&cHash=680c595784e551bce52a14a01bb5bb40 Krause-Jensen, J. Research Sat, 01 Jan 2005 08:32:42 +0100 3d691410-ab9e-11da-bee9-02004c4f4f50 <![CDATA[Stuck with bad memories?]]> https://dpu.au.dk/en/research/research-programmes/future-technology/publications?tx_pure_pure5%5Baction%5D=single&tx_pure_pure5%5Bcontroller%5D=Publications&tx_pure_pure5%5Bid%5D=b86bb520-f9ef-11de-9613-000ea68e967b&tx_pure_pure5%5BshowType%5D=pub&cHash=01fe9348da630433d4a61ab545e36f9e Nørby, S. Research Thu, 01 Jan 2009 08:32:42 +0100 b86bb520-f9ef-11de-9613-000ea68e967b <![CDATA[Social Life and Moral Economies in Danish Cooperative Housing: Community, Property and Value]]> https://dpu.au.dk/en/research/research-programmes/future-technology/publications?tx_pure_pure5%5Baction%5D=single&tx_pure_pure5%5Bcontroller%5D=Publications&tx_pure_pure5%5Bid%5D=ef38d228-a8cc-4474-931b-3877b60dbad6&tx_pure_pure5%5BshowType%5D=pub&cHash=ab49b69b190e8c7107be0bb6cf6940aa Bruun, M. H. Research Sun, 01 Jan 2012 08:32:42 +0100 ef38d228-a8cc-4474-931b-3877b60dbad6 <![CDATA[Passende engagement og (u)bekvemme skoleliv]]> https://dpu.au.dk/en/research/research-programmes/future-technology/publications?tx_pure_pure5%5Baction%5D=single&tx_pure_pure5%5Bcontroller%5D=Publications&tx_pure_pure5%5Bid%5D=1a53d2b6-b2af-4858-8afb-6ce0c123eabc&tx_pure_pure5%5BshowType%5D=pub&cHash=0f0e4ac34790ed1a0033fbeebbe0dc23 Dannesboe, K. I. Research Sun, 01 Jan 2012 08:32:42 +0100 1a53d2b6-b2af-4858-8afb-6ce0c123eabc <![CDATA[Kraftfeltet]]> https://dpu.au.dk/en/research/research-programmes/future-technology/publications?tx_pure_pure5%5Baction%5D=single&tx_pure_pure5%5Bcontroller%5D=Publications&tx_pure_pure5%5Bid%5D=7f953980-2e11-11dc-aa58-000ea68e967b&tx_pure_pure5%5BshowType%5D=pub&cHash=160ed5495d40bf5289ba5a3028fe85d6 Hasse, C. Research Sat, 01 Jan 2000 08:32:42 +0100 7f953980-2e11-11dc-aa58-000ea68e967b <![CDATA[Legende videregående uddannelser]]> https://dpu.au.dk/en/research/research-programmes/future-technology/publications?tx_pure_pure5%5Baction%5D=single&tx_pure_pure5%5Bcontroller%5D=Publications&tx_pure_pure5%5Bid%5D=178886be-5272-438a-b767-9b13d35e7246&tx_pure_pure5%5BshowType%5D=pub&cHash=d371f0c00046fd09686d9e4fb8a06ccf Nørgård, R. T.
Legende videregående uddannelser repræsenterer et alternativ til de mere traditionelle, performance- og resultatorienterede tilgange, der præger mange institutioner i dag. Denne tilgang bygger på en erkendelse af, at det legende ikke blot er forbeholdt barndommen, men er en central del af menneskets evne til at stille sig åbent og undrende i verden for derigennem at kunne tænke, handle og være anderledes (Nørgård et al, 2021; Nørgård & Whitton, 2024a). Bevæggrunden bag legende uddannelser er netop ønsket om at sætte ’fejlmodigheden’ og læringen fri fra de præstationsorienterede rammer, der gør uddannelse til læringsmål og konkurrence, og i stedet fremme en kultur præget af de fem legerammer: undring, kreativitet, fællesskab, demokrati og tilhørsforhold (Nørgård, 2021; Nørgård & Toft, 2024).

Værdien ved legende videregående uddannelser ligger i deres evne til at skabe trygge og åbne læringsmiljøer, hvor fejl og eksperimenter ses som nødvendige skridt på vejen mod dybere tænkning og evnen til at lege med ideer og dele åbent. Dette giver både studerende og undervisere mulighed for at udforske alternative perspektiver, styrke samarbejde og udvikle en mere åben tilgang til viden og verden (Nørgård 2021; Nørgård & Whitton 2024b). Gennem legende tilgange, undervisningsformer, læringsaktiviteter og -fællesskaber skabes rum for deltagelse gennem åben og åbnende udforskning af faglige emner.]]>
Research Wed, 01 Jan 2025 08:32:42 +0100 178886be-5272-438a-b767-9b13d35e7246
<![CDATA[GenAI og danske tidsskrifter]]> https://dpu.au.dk/en/research/research-programmes/future-technology/publications?tx_pure_pure5%5Baction%5D=single&tx_pure_pure5%5Bcontroller%5D=Publications&tx_pure_pure5%5Bid%5D=ed9dadcc-5dc9-4f05-97cb-c3b30d8ffa57&tx_pure_pure5%5BshowType%5D=pub&cHash=855b79bd62f814b435ca7a7d9622daad Jensen, L. X., Christensen, I. F., Stegeager, N., Stenalt, M. H., Nørgård, R. T., Godsk, M.
Workshoppen vil kombinere korte oplæg/’provokationer’ fra danske tidsskriftsredaktører med diskussioner i små grupper. Desuden præsenterer vi en oversigt over, hvordan andre relevante aktører forholder sig til GenAI. Hensigten er at skabe en åben dialog med forfattere, bedømmere, læsere og redaktører, som i sidste ende skal munde ud i et community bud på hvordan vi bedst kan integrere GenAI til kvalitetsforbedring og innovation. Vi ser workshoppen som først trin i det arbejde, og håber at deltagerne vil dele deres perspektiver og ideer som input til processen. Målet er at udvikle og udgive konkrete anbefalinger til GenAI-politikker, der afspejler universitetspædagogiske tidsskrifters værdier og behov, samtidig med at vi sikrer en etisk og gennemsigtig tilgang til teknologien.

Arrangørgruppen repræsenterer redaktører fra Dansk Universitetspædagogisk Tidsskrift, Journal of Problem Based Learning in Higher Education, og Tidsskriftet Læring og Medier.]]>
Research Wed, 01 Jan 2025 08:32:42 +0100 ed9dadcc-5dc9-4f05-97cb-c3b30d8ffa57
<![CDATA[Kursusdidaktik og Generativ AI på tværs af universiteterne]]> https://dpu.au.dk/en/research/research-programmes/future-technology/publications?tx_pure_pure5%5Baction%5D=single&tx_pure_pure5%5Bcontroller%5D=Publications&tx_pure_pure5%5Bid%5D=ca2efaec-5be2-4b01-a974-67378c6cb964&tx_pure_pure5%5BshowType%5D=pub&cHash=4a47d8c0148a9e54e160563088140f39 Hansen, J. J., Nørgård, R. T. Research Wed, 01 Jan 2025 08:32:42 +0100 ca2efaec-5be2-4b01-a974-67378c6cb964 <![CDATA[The politics of data visualizations. Introduction to special issue]]> https://dpu.au.dk/en/research/research-programmes/future-technology/publications?tx_pure_pure5%5Baction%5D=single&tx_pure_pure5%5Bcontroller%5D=Publications&tx_pure_pure5%5Bid%5D=1f2af773-28e7-4d2e-90ec-5b23f5223981&tx_pure_pure5%5BshowType%5D=pub&cHash=b88871cd46c7e504dccfea0b150807fb Ratner, H. F. This special issue investigates the politics of data visualizations in education, examining how visual tools such as dashboards, benchmarks, and progression curves shape educational practices, perceptions, and governance. Far from offering neutral representations of data, visualizations are performative technologies that construct what counts as educational quality and learning. Bringing together contributions from diverse European contexts, the issue explores how data visualizations are produced, negotiated, and consumed across a range of educational settings. It emphasizes the values and power relations embedded in these visual tools, and how they influence decision-making, frame educational realities, and mediate the digitalization and datafication of education. By situating these contributions within broader debates in critical education studies and science and technology studies, the issue foregrounds how data visualizations enact specific understandings of education and how their makers and users relate to them. Together, the articles offer a critical lens on the social, political, and epistemic work that data visualizations perform in contemporary education.

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Research Wed, 01 Jan 2025 08:32:42 +0100 1f2af773-28e7-4d2e-90ec-5b23f5223981
<![CDATA[Gamified goal-setting:]]> https://dpu.au.dk/en/research/research-programmes/future-technology/publications?tx_pure_pure5%5Baction%5D=single&tx_pure_pure5%5Bcontroller%5D=Publications&tx_pure_pure5%5Bid%5D=8447b9cf-191e-4509-b92a-5180fbe1fa23&tx_pure_pure5%5BshowType%5D=pub&cHash=36b8fb28ecca945818007175c4ff2adf Kratochvil, T., Lebedíková, M. Š., Vaculik, M., Prochazka, J., Lieberoth, A. Research Tue, 01 Jul 2025 08:32:42 +0200 8447b9cf-191e-4509-b92a-5180fbe1fa23 <![CDATA[Børns perspektiver på leg]]> https://dpu.au.dk/en/research/research-programmes/future-technology/publications?tx_pure_pure5%5Baction%5D=single&tx_pure_pure5%5Bcontroller%5D=Publications&tx_pure_pure5%5Bid%5D=e3373661-6167-491c-83c3-070f3b128c2f&tx_pure_pure5%5BshowType%5D=pub&cHash=2a4b94fe1ddd3d74bfc5f12e2fccd33d Lieberoth, A., Strand, P., Lasthein Lehrmann, A. Research Wed, 01 Jan 2025 08:32:42 +0100 e3373661-6167-491c-83c3-070f3b128c2f <![CDATA[Den store skole-skærmkamp]]> https://dpu.au.dk/en/research/research-programmes/future-technology/publications?tx_pure_pure5%5Baction%5D=single&tx_pure_pure5%5Bcontroller%5D=Publications&tx_pure_pure5%5Bid%5D=d2999c88-9e4d-4e1f-8d9d-80625a8b6307&tx_pure_pure5%5BshowType%5D=pub&cHash=125bd3ffdaa629871a7b6a7ce60a1fc0 Lieberoth, A. Research Mon, 01 Jan 2024 08:32:42 +0100 d2999c88-9e4d-4e1f-8d9d-80625a8b6307 <![CDATA["Good for a girl"]]> https://dpu.au.dk/en/research/research-programmes/future-technology/publications?tx_pure_pure5%5Baction%5D=single&tx_pure_pure5%5Bcontroller%5D=Publications&tx_pure_pure5%5Bid%5D=13e6de05-c23b-4d43-8402-04e870f4f33e&tx_pure_pure5%5BshowType%5D=pub&cHash=fe6e85de0263181524d3ea598af65294 Persson, M. S., Lieberoth, A. Research Mon, 01 Jan 2024 08:32:42 +0100 13e6de05-c23b-4d43-8402-04e870f4f33e